The scenes were so simple but worked well, it didn't need any more great atmosphere.
I haven't finished the game math is never my strong point and it all went whoosh over my head, even watching the streams I still doubt I'd get it by myself, watching Blacky figuring out was great to watch
Well done :)
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Boklin - The island of the Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
General interest of the project/Intérêt général du projet | #1 | 4.041 | 4.667 |
Use and respect of the diversifier/Utilisation et respect du défi optionnel | #1 | 4.330 | 5.000 |
Atmosphere - finishing of the project/Ambiance – finition du projet | #1 | 4.330 | 5.000 |
Intuitive perception of the theme/Perception intuitive du thème | #8 | 3.175 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Boklin is the most effective way to show that it is possible to respect all the imperatives, even the most incompatible, to create a perfectly coherent work. Despite an integral minimalism (places, aesthetics, universe, ...), this game offers a rich and varied challenge, entertaining and original. Sometimes easy, sometimes much less so. Bravo, quite simply.
- J'ai aimé le graphisme simpliste qui m'a fait pensé à The Witness. J'ai aimé la mécanique d'énigme des portes et des poteaux. J'apprécie le clin d'oeil à une œuvre existante.
- I will be posting a comprehensive YouTube video of my multiple playthroughs and feedback soon. https://www.youtube.com/@JimmyBriggs
Diversifier/Défi optionnel
J'ai utilisé tous les diversifiers, ils sont assez visibles en jeu. Le nombre 5 dans les colonnes du temple. Le meme connu avec des cerveaux (modifié pour l'occasion). Le YAY! pour résoudre l'énigme des 4 portes. La base 3 pour les générateurs.
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