Thanks for playing and for your kind words!
BlurredGames
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What can I say about this game created by one of the minds I most admire in the development of weird and challenging games, just one word: impressive.
It is an absolute adventure, the game itself is a puzzle! Walking through the different worlds finding the symbols is sometimes quite a challenge (in fact I have not been able to finish the game, hahaha).
In short, once again this game is on par with other works created by Yazorius and which are devilishly difficult, hahaha.
Great work!
First of all, I love the sci-fi theme, so that's already an extra point for me.
A spaceship? Aliens? A missing crew? I'm in!
The graphics are "different" and not bad, they manage to maintain the sci-fi setting with a cartoon tone, which is not bad. I understand that the game was made in a short time and resources have to be optimized to finish on time.
An experience worth playing.
Well done!
What can I say about this experience... I've read the previous comments and I agree in part.
First of all, this was done in just a few days and with the little experience that the creator has, it seems like an achievement to have finished something playable on time.
The experience has its problems, although they are not serious, but in general it seems well developed to me.
I love the mysticism that surrounds the story and although it is true that the way of telling it could be improved, the concept seems great to me.
In short, Trip is an experience with potential that fits very well with the theme of the jam.
Great work!
This game is a complete surprise for me, I didn't expect it at all.
A new episode in the Francium series. The first thing that stands out for me is the graphic style and the gameplay, so varied and so well implemented, I love it.
Overall it is a very fun and nice game, easy to play and for everyone.
Great job!
The work and love that goes into this game makes no sense... it's impressive.
For me the most important thing about this game is the story it tells, it's beautiful and at the same time masterfully presented. Technically I love it, I'm not a fan of using AI in video games but I have to say that in this case it's perfectly implemented.
If we also take into account the background of the story I find it impressive, the emotional effort to create something like this is enviable.
Great work.
(And I'm sorry for your loss)
The first thing I have to say is that nostalgia has come to me... I myself started making games with Adventure Maker, so what can I say?
It's been amazing to play an old school game again, in the purest Myst style. Here the graphics are the least important thing, for me the important thing is the unique style of these games, their mechanics, the way you move...
Also, it's a game that was started to be developed 20 years ago! It's amazing that you've finished it now, congratulations!
Thanks for sharing this timeless gem, it's been a pleasure to play it!
Making things short: I love it!
Knowing how this project came about and how long it took to develop it, it's a real pleasure to see it finished. Impressive.
The graphic style seems minimalist to me but perfect for this project that emphasizes the puzzles (a bit difficult for me, but I'm not very good with puzzles, hehe) and that are the great challenge of the game.
Great work, no doubt!
OMG! First of all, thank you so much for "playing" and for the extensive feedback... I really appreciate it.
I totally agree with your summary, this is not a game and it is not intended to be one, it is rather a contemplative journey (as its description says), a walking simulator without any further pretensions, made in a few days.
It really is an experiment (like many others I made for game jams) but I have to say that it is the shortest and strangest one I have done so far.
I'm sorry that it left you with a bittersweet taste, was that my intention? Maybe yes, maybe not... hahaha, this project has been very strange from the beginning.
Thanks again for "playing" and for your very accurate comments.
When I see new developers with their first projects I get excited to see new ideas and new ways of doing things. This is one of those cases, the mere fact of creating the project from start to finish is already an achievement.
The game is simple but it has something that catches you and setting it in Egypt is a success for me, I love the Egyptian civilization.