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Trip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Intuitive perception of the theme/Perception intuitive du thème | #1 | 4.250 | 4.250 |
Use and respect of the diversifier/Utilisation et respect du défi optionnel | #11 | 2.250 | 2.250 |
General interest of the project/Intérêt général du projet | #13 | 1.250 | 1.250 |
Atmosphere - finishing of the project/Ambiance – finition du projet | #13 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- J'ai aimé l'idée de tourner en boucle dans nos rêves. Le texte en revanche est trop rapide, il est impossible de le lire en entier en une seule fois. J'ai trouvé l'idée trop simpliste.
- A narrative dreamlike journey where the Strange mixes with the Surreal. The places follow one another as different as possible, intensifying this impression of dream. The choices make you want to play again to try other options. The choice of images illustrates the ideas well, and the game does not suffer from any technical issues. I will go back again, because I feel like I haven't tried everything.
- I will be posting a comprehensive YouTube video of my multiple playthroughs and feedback soon. https://www.youtube.com/@JimmyBriggs
Diversifier/Défi optionnel
5
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Comments
What can I say about this experience... I've read the previous comments and I agree in part.
First of all, this was done in just a few days and with the little experience that the creator has, it seems like an achievement to have finished something playable on time.
The experience has its problems, although they are not serious, but in general it seems well developed to me.
I love the mysticism that surrounds the story and although it is true that the way of telling it could be improved, the concept seems great to me.
In short, Trip is an experience with potential that fits very well with the theme of the jam.
Great work!
Thank you very much.
I hope that I can improve in the areas needed, but, as I have advised within TheIcehouse, I am stepping back for a while to learn and understand how to do things better.
As usual in my comments, I will try to detail my very own experience and to review the game with my lacking English vocabulary, and my own perception of video games, so the below is very personal. It is also, like all of my reviews, written in order to help the creator to (maybe) see qualities and flaws in their creation, but definitely not with the goal to be negative. Let's go:
Trip does hold its name so well! This game is 100% about the meanings (plural!) of a trip, both for us players and for the developer. I would suspect that even the AI that created the art was powered with LSD lol! I feel that this project was born from a concept, which is that a trip is a kind of dream, and the word trip can have several different meanings depending on the context, and I love the idea. If you don't know at least five different meanings of the word Trip, play this and wait for the ending scene!
The pictures are beautiful and detailed, particularly the environments (I liked the characters a little less - well they're just pictures of realistic people), and give a real feeling of evasion. The ones with plenty of colors and exotic places are definitely great to look at and convey all the emotions of this game imo. When you start playing Trip, what you want to see is these beautiful paintings that invite you to continue the journey up, or down, or left, or right.
I liked the AI art and how everything has been put together with Renpy. The transitions effects are interesting and well done! There are a few issues however in the game imho, but they are not very troublesome. The first issue I would notice is that some texts are going too fast and you don't have time to read them (final video), but I'm not a native English speaker and so I don't read English fast (yet I think it's important to take this profile of players into account). The second issue is more a matter of tastes, so I can't really say if it's an issue or not, but I find that the font used in the video (and to write the word TRIP) is beautiful but doesn't fit with the rest of the art. As you can see those issues are not a big deal and are very personal. Maybe the biggest issue is that quickly the game gets stuck into a loop until you unlock the final scene?
The gameplay itself is minimalist. It's not a bad thing, yet it's not a good thing either as it can become a little boring after a few clicks. Yet that was enough for me to continue to play and see where it was going, and I had a good time. I just wouldn't play like that for hours to a game, but in the current case that was a pleasant experience. As said above, you just choose in what direction you want to "trip": up, down, left, right, with a few variations. It's just like you're in a dream (or under drugs maybe but I've never experimented), you don't control anything at all in the different situations, but you can still decide a little bit in what direction you want the dream to continue on. In that aspect, Trip is a real success: you are a spectator, you see mysterious things happening before your astonished eyes and you have absolutely no control on them, and you just trip.
Trip might have needed a bit more of a context, or a narration. I don't know. On the one hand I like it like that: the main character is clearly sleeping and tripping, but once the trip has started for the player, I feel like giving him more context could have improved the experience. Or maybe not a context, but an objective to reach? I don't know. I found it interesting for example that there is the "5" to see, but it's quite easy to find it in the game. Maybe it could have been something more difficult to unlock, after travelling in all directions for example. In addition this 5 is important and it's not immediately clear what it means. I liked it that way, but I feel like using the exact same picture for the 5 we see in game, and the 5 in the ending video, is a bit of a shame. I would have wished to see something different and unique in the final video. Nevertheless, even if the picture of the 5 is similar in the game and in the ending scene, there is still extra content in the ending scene, thanks to the additional text that give the different meanings of Trip, so I can't complain :)
A word of conclusion. There would be more to say about Trip, about the music, the finition, etc, but I feel that the most important in my case was said above. The rest of the game is just what makes of it a game or an experience. It is short, strange, psychedelic somehow, and comes with a very unique idea of the theme of the Jam. Well done TreeDancer, and thanks a lot for creating this game and sharing it with all of us! I really hope you learned, had fun, and will continue to evolve and share your ideas with all of us at The Icehouse and on itchio.
Thank you so much for your creative comments. As you know, I am still at the beginning of my journey in constructing these type of experiences.
I do not think that I can genuinely call them games, so perhaps "experience" is the more correct terminology. I also find that I am getting a bit frustrated during the process with my lack of experience, and missing useful aspects, such as considering the length of time a text is displayed.
As you know I had to finish this in a bit of a rush at the end, which I feel shows in some of your critique.
Again thank you for your support and encouragement.
Roger, I hope you didn't see my review as negative, I just tried to be honest and list the good and bad points. Overall your game ("game" or experience) is balanced and has many interesting ideas, and think you have been doing great with the tools at your disposal and your knowledge. I hope you are not discouraged and will want to keep learning and try to make new "games" in the future, that I will be more than happy to play!
I did not see any negatives, only constructive critique, please don't worry about how you express yourself.
This interactive experience was definitely a trip. Congrats for finishing your entry for this jam in time. I never knew what to expect behind the next corner, just like in a dream. The snoring sounds felt a bit obvious for the theme question, if the person is dreaming.
It is funny how "godlike" you implemented the "5" diversifier.
Overall I was a bit confused where I am and where to go; that I am supposed to click to get navigation options. So I am not sure if I have seen everything.
It would be nice if the ingame credits would be shown a bit longer, I wasn't able to completely read them.
Keep being creative and inspired!
Hexenwerk, thank you so much for your posiitve critique.
Part of your confusion was probably an indirect success of the plot within the experience.
As I have mentioned above in my response to Simon, I am still learning, as you are aware, and would hope that in any future work I will consider more the experience of the player and shape the resulting work into a better form.
Thank you again for your support and encouragement.