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A jam submission

The Mighty SlothView game page

Entry for YAZJam 5
Submitted by NigeC — 16 days, 5 hours before the deadline
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The Mighty Sloth's itch.io page

Results

CriteriaRankScore*Raw Score
Atmosphere - finishing of the project/Ambiance – finition du projet#33.7503.750
Use and respect of the diversifier/Utilisation et respect du défi optionnel#43.2503.250
General interest of the project/Intérêt général du projet#43.5003.500
Intuitive perception of the theme/Perception intuitive du thème#102.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I will be posting a comprehensive YouTube video of my multiple playthroughs and feedback soon. https://www.youtube.com/@JimmyBriggs
  • J'ai aimé l'univers et le petit sentiment d'urgence. L'idée était original dans son approche.
  • An original and varied game, offering an exploration part, a code solving part, an inventory use part (under moves timer), ... an excellent surprise that benefits from particular care in its sober but very well-made graphics, an efficient interface and a crazy story. An excellent entry for the YAZJam.

Diversifier/Défi optionnel
base3 and base5
Base 3, combining 3 inventory items
base5,Five possible digits in a code
YAY

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Comments

Submitted (4 edits)

Oh, I like a lot the particular humour in this game. Also the minimalistic scenarios, and the sci-fi theme game for me is a plus, hehe. I really enjoyed the surrealistic situations (and deaths, at least three kind of painful, strange and different ways to be exterminated).

The game maybe needs polishing minor details, I think. Oh, I didn´t notice the red button because it is similar to the others… And I didn´t find my room until reviewing the TigerJ video, because I always turned the other way XDDD! (I felt stupid).

Submitted(+1)

I played the Mighty Sloth for a while because I wanted to experience it myself after watching it in the stream. For me it's a bit difficult because I usually don't play SciFi themed games. But you did a nice job on the atmosphere, and the whole sloth and polymorph theme is funny. I like retro styled games, as long as I don't have problems with interacting with them. The game worked well for me so far, although I had to get used to the controls/movement, because I also usually don't play such kind of first person game. But it was definitely an interesting experience, thanks for creating this!

There is one problem I want to mention that I would recommend to fix: While I played the game, I intuitively/almost automatically wanted to open the game/pause menu to save the game. Yeah, to be honest I haven't checked the game description where you list the controls, and in older games you maybe didn't use ESC for this - but I did. And that was rather frustrating, because of course by accidentally hard quitting I lost all my progress. If you can, I would really recommend to not just hard quit the game with ESC, but open a menu instead where the player can choose if they want to save/load or quit the game or continue playing. It could make your game more accessible for some players.

Anyway, congrats for finishing this. I also enjoy to watch the development of your games in the discord!

Developer

thanks for trying the game, I'm glad you are enjoying it

I've fixed the esc issue, I pressed it a few times myself!

Submitted(+1)

First of all, I love the sci-fi theme, so that's already an extra point for me.

A spaceship? Aliens? A missing crew? I'm in!

The graphics are "different" and not bad, they manage to maintain the sci-fi setting with a cartoon tone, which is not bad. I understand that the game was made in a short time and resources have to be optimized to finish on time.

An experience worth playing.

Well done!

Developer(+1)

Thank you for the detailed and honest review, it means a lot :)
The shaders and style was meant to be old school and designed to render fast.
After TigerJ did his reaction stream I went back and tried to fix everything he had trouble with, including the crate hotspot and others (I re rendered that room and things moved)

I've tried to take everyone's comments on board and improve and fix the various problems
It's great that the British humour works internationally, I think that was my biggest concern, TigerJ chuckling made my day to be fair and whatever happens made it all worth while

Thanks again Icehouse 

HostSubmitted (2 edits) (+1)

Like all of my other reviews, I'll try to be objective and balance the pros and cons on this project. It is not intended to be negative in any way, I'm just trying to be honest and help the creator to improve the game and their own skills. 

So the Mighty Sloth takes you in a funny spaceship in which the situation is critical, because the rest of the crew has been killed by an alien, the terrible Polymorph, and you're the last survivor. Of course the Polymorph will try to kill you too, and your only chance of survival is to... err, what is it? :D I'm not sure you really stand a chance against it in fact, because you're just supposed to stop thinking! Isn't that synonymous of being dead? ^^

In this funny context, we awaken in a stasis pod. Immediately the player has to press one of the 2 buttons. I like to try the less obvious solutions so I immediately pressed the red button. I've been asked 3 times to confirm my choice and it ended up in horrible screams and the death of my character in the worst sufferings! I don't think I was prepared for it and I don't want to live this experience again! So next time I was asked, I immediately pressed the green button and could finally walk freely in the first room. Phew! 

The art in The Mightly Sloth is nice with a cartoon style, which might not be my first choice for an alien scifi game, but still is ok, particularly because there's humor and second degree in the different situations. Technically, the textures are quite detailed and there's a surrounding inking around the modeling made with some kind of cell-shading tool. There aren't a lot of objects in the rooms and they are quite lowpoly, and the 3d render parameters (lighting, shaders, global illumination, ambiant occlusion etc) are very basic, probably to save rendering time, and I have absolutely no issue with that, knowing very well the complexity of that kind of technique. Overall the game looks like a solid game from the 1990s, with the addition of high resolution, and the graphics do their job. I find the art mainly lacks of post-process (visual effects) to add a more modern touch, but we can say this is mainly a question of personal tastes. Once you start playing you don't even care about the art, the renders are neat and do their job, and overall the game looks fine.

The main interest of The Mighty Sloth resides in the setting and ambiance. We are mainly between horror/scary spaceship on the one side, and humour/cartoon on the other side. That works very well, and despite the fear that the Polymorph can induce, every situation is just fun and absurd, which is accentuated by different jokes in the texts. The game never bored me, I wanted to see the end of it, and the challenge wasn't unfair. I was only stuck once or twice, because I couldn't find a hotspot (yes I'm talking to you stupid chest next to the "work bench"!) but the game is fair and never too hard or too easy. You progress in the story in a very usual way, and it's interesting if you like the genre. 

Technically the game is not perfect. I've talked above of the art, which is subjective, but there are a couple of other issues here and there that can bother you if you're a perfectionnist:
- I went through a few bugs that I listed to the dev, so there might be a new version available to download than the one I've played.
- Sometimes when an object appears on screen (such as the blender) you see that it's a cropped picture that was placed over the background, but it causes a shift of a few pixels, which makes it obvious that the blender doesn't have transparency around it. Anyway I might be one of the only players who notice it, so it doesn't matter.
- Along the other issues I found, I think some of the sound design and music is not always at the same level, and for example when the main character dies and screams, the sound is very loud (even more shocking!).
- I finally noticed a few typos here and there. 

Globally, as a conclusion, I would say that The Mighty Sloth might not be the most polished and the most impressive game ever, it is quite classical in its form and might not impress young players, but what it does, it does it well. I really enjoyed the experience, I laughed a few times, was caught by the story, and the Polymorph idea is interesting. The dev of this game (and another person I think) said that this project finds its inspiration in an old UK tv show called the Red Dwarf. I don't know it, so I can't compare, but if you saw it and are a fan of it, then just go ahead and play The Mighty Sloth without hesitation: it's really a good game, quite long for a Jam, and with plenty of good ideas! I liked it!