I was also hoping it would turn out like that, thanks for playing!
Tanasak
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Crazily well designed game. At first, I placed the sunflowers together, but multiple sunflowers are always targeted this way and I can't save them all. So I spread them out and it made it much easier. The scarecrows can both block your sunflowers escape, but it can also be used to stop the farmers, which is extremely satisfying to pull off. I tried to trap the farmer at the corner of the field by two scarecrow, but it will take a few more tries to pull off. So far I get 6 points. Time to play again for higher score.
- I don't get "Press space to restart", instead I see "reset in code"
- There are times when I want to use two corns to move a scarecrow to block the farmers, but the corns don't grow in the order that I want. Would be nice if the growth order is based on the player's plant order.
- knowing exactly which tile each farmers are going in what order would also help
- sometimes the scarecrow spawn at the corner or get pushed to the corner, rendering them useless, a way to push them away from the corner would be nice too
Great game as always, Wuppos!
It took me some time to understand the behaviour of the monsters, but once I started to understand, it became a fun and interesting puzzle game. I got stuck at level "Hostage", not sure how to get to those red friends inside the box.
I think adding an arrow to show where the monsters are going will help new players learn about their behaviour easier
It took me some time to understand the behaviour of the monsters, but once I started to understand, it became a fun and interesting puzzle game. I got stuck at level "Hostage", not sure how to get to those red friends inside the box.
I think adding an arrow to show where the monsters are going will help new players learn about their behaviour easier
Very good game idea. The tutorial/intro set the scene and blend into the game nicely. The wave of big guys creates difficulty spike that keeps the game exciting without being too stressful all the time.
Regarding the intro, I think the game will be more replayable if we can skip it the second time around.
Excellent Update!! The dashing has also been updated right? I enjoy using it to evade enemies a lot more than the one before. Dashing around while waiting for the enemies to kill themselves before finishing off the remaining was a delight. I noticed the triangle man change, found out that if you stand at the right spot he can never hit you haha.
I found two bugs:
Sometimes when after you reloaded, the reload reminder still won't go away.
One time when Ro was killed by a rusher, she can still move.
This is super nit-picking but the lanterns around the chest are not y-sorted, so I can see my character's feet overlapping it XD
Did you use tilemap to make the room? I tried to see how it's done, but some tiles are just smaller than another so I'm not sure.
Thanks for the feedback. I'm happy to hear that you find it satisfying to shoot multiple enemies quickly, I like it to :) Letting players try powers before starting the game could be a good idea, I'll try it.
For the final boss, was it clear to you that you could not avoid the fireball attack and the only way to stop it is by shooting at the fireball? some people seem to have problem with this, I'll have to work on that too.
Yes I only started learning in October, this one is probably my first original game. (still need to follow step by step from a lot of tutorial videos though :P) Thanks for all the support from everyone, it is really encouraging for me :D
Cool platformer game!! It has a lot of traps that are hard to spot and cost me many lives. (but I guess that's what traps are) The games has coins and signs that help direct and teach new players on the game mechanic. nice!
One thing I want to point out is that it can be hard sometimes to tell what is a solid wall and what is not. For example the cave wall on the second level and some dark stones that hang from the ceiling.
Platformers are hard to make in my opinion, so what you have here is super impressive :D