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I like it. This fits the theme of the jam nicely. Tried both of the generator, The adventure one is fun to do.

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I appreciate you playing and leaving a comment. Thank you. The adventure generator has some mini mechanics within it that I think worked particularly well (such as the tavern name generator) that I want to explore more (elsewhere) in future. The speech generator is intentionally very basic (as a proof of concept test) but is also commentary on how lines from speeches and poems can be very interchangeable and how the output (much like political speeches) either has meaning or is meaningless, depending on the reader's interpretation, which is based on their life experience and knowledge. It's also something I want to finesse over time as a personal project as some of the lines don't quite work together and there's a lot more that I could add to it, when not in a jam panic. I learnt a lot, though, even under jam conditions. I'm fascinated by randomisation and procedural generation and love to experiment with it.

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It's really cool that you're getting into procedural generation. This game gave me ideas for a future game that I may make!

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Oh, cool! I look forward to seeing it if it works out!

(I've been experimenting with procedural generation for a while - there's a little here and there in Jessica (with plans for more complex systems to come) and Midnight Auto Supply, which isn't a visible game yet because we're in polish-build limbo (password is sagamejam), and quite a bit in You Will Not Live (another jam game that was testing out an idea).)