Idea has some cool potential, but as is the game is mostly just a pure reaction time test.
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Karma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #340 | 3.239 | 3.239 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Those are actually really good points, the bullets I tested out a few different speeds but, wasn't too happy with any of my results, it probably would feel better if they moved slower, but, I actually didn't think about FOV at all, when I play games I just accept whatever the base FOV is pretty much always, I can only think of one or two times I changed it, and so I guess it didn't even occur to me that Unity's default would be so tight or uncomfortable. After your message I looked up FOV standards and practices for FPS games and was quite surprised by the info I found out, so I greatly increased the default FOV to a more standard value and then I added in a settings menu with a slider bar so people can adjust it to whatever they prefer. Thanks for taking the time to check out the game and provide feedback, it helped a lot!
Oh gosh, I just realized the tutorial text says Arrow Keys instead of WASD to move, apparently it just didn't even click to me what I was writing. Yea WASD and Arrow Keys both work, though the tutorial text of course should have said WASD. As far as bullet-time yea I planned on adding some sort of effect to it so time didn't just suddenly occur, especially when you're getting shot from somewhere you can't see, but, I didn't end up having the time to make anything that looked good enough. Thanks for taking the time to check it out, and for the feedback.
While lacking a bit in the visual and sound department, this entry more than makes up for it with a brilliant concept, wicked sense of humour and some pretty clever level design. Zipping around the map felt brilliant, as did letting the enemies have a taste of their one medicine. I felt like I was playing Superhot again, moving into a different enemies body and letting them get pelt with the bullets of their friends muhahahahaha!
With some sound effects and some cool 3d art, this could be a really fun full game! Keep working on it!
Thanks a lot for taking the time to check it out! Yea the plan was to add sound effects but the library I had actually corrupted my Unity project and until it was removed I couldn't create any builds, a bizarre problem, and on the visual front I didn't have the time nor the team for it. I'm definitely interested though in potentially exploring this project further.
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