A bartering game is a good idea, but there's very little indication other than through a lot of trial and error as to what each character does and doesn't value. Without better interaction with them it's hard to play the game other than through trading random items to see what happens.
Recent community posts
I like it! I would definitely add a few seconds of movement before the screen goes completely dark though, as it's a little ambiguous at the moment exactly how you move when in the dark. Great work on the soundscape though, they are very hard to get just right.
This is a great idea, really well executed! If you want to develop it further here are a few stray thoughts;
- competitive, everyone has 4 minutes to programme their code and whoever can get their car the furthest distance along the track without coming off wins?
- randomly generated track of the day with a leaderboard
- Switching the programming bit from typing in to a more drag and drop based system for accessibility
Fun concept! Would definitely benefit from a clearer and more predictable bounce trajectory for projectiles coming off the shield, and for a better explanation of how the shield could be used offensively.
Definitely keep working on it, this would be a great time killer for android or ios.