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Cedric's Trading Post's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #131 | 3.864 | 3.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Clever bartering game where you need to read the desires of the characters based on their character design. Could use more fleshing out but great for a jam!
The premise is very good, and one that would be interesting as a standalone game like this or incorporated into larger games, like the original Fallout games or in a Recettear sort of game. Main gripe is the trial and error nature of the value of items. Some indication of what a customer type might prefer from visual clues or dialogue would be nice, although in 2 days a solid effort and strong premise, nice one.
This is a very interesting and unique game. I don't understand if theres any logic to what each character wants to trade or if its just random trial and error but I love the museum mechanic.
A bartering game is a good idea, but there's very little indication other than through a lot of trial and error as to what each character does and doesn't value. Without better interaction with them it's hard to play the game other than through trading random items to see what happens.
Love it, I can't hear the voices but I think it looks great and runs smoothly
That's a really creepy girl. However I really enjoyed the game, don't know how it fits the jam theme tho
The prompt we went with was a Shopping game but without Currency and I'm glad you liked it.
I enjoyed the game quite a bit and played it until I beat it! I didn't feel like it 100% fit the prompt for the jam (I may not have understood it), but I liked some of the "game-y" aspects. For example, I know making 1-for-1 trades doesn't boost my economy, so I stash diamonds until someone walks in with 3 items, or, alternatively, trade one diamond for another diamond and something else. The characters and items were all fun, and it felt a bit like a masked casual puzzler. Would play again
Yeah we definitely leant into the casual puzzle side of the game early into play testing. The theme we went for was a Shopping game but without Currency.
Ohhhhhh, that makes sense! Well good job :D