This game is put together really well. The controls are easy to use and feel great, and I love how the game tells you the different ways you die -- very fun. Two suggestions: One, if you could notify the player of your objective in the game, it would give what youre doing a bit more of a purpose. Second, wouldn't it be kind of cool if your player fell from too high of a space, you'd die (unless, thats a thing I missed?)
Great game overall tho.
Play game
7 Ways To Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 3.393 | 3.393 |
Concept | #25 | 3.571 | 3.571 |
Presentation | #34 | 3.429 | 3.429 |
Overall | #39 | 3.295 | 3.295 |
Use of the Limitation | #68 | 2.786 | 2.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ven
Software used
Unity, Aseprite, TileSetter, Draw.io
Use of the limitation
dying spawns useful items that help you pass obstacles
Cookies eaten
3-6 but not while i was working
Comments
This was such a awesome entry! so far the best use of the Limit and Theme in tandem. The movement controller was quite good, the art was cute and clear, the game made me feel smart at times. Just super awesome all around.
However a few nitpicks.
I would love to see coyote time, when you fall off a platform have a few frames where the player can still input a jump. Its just a huge boost to feel. (If you already have it might be worth increasing the window, the one mountain to the left was sometimes chunky to climb over since I had to climb it like 10 plus times hehe
The second and only other thing is I discovered a soft lock and required a reset
Couldn't find a way to get the power stone when I accidentally dropped it. Had to restart, tbh wasnt a huge deal, the game is short once you know what to do (which is a really good trait)
Other than those two very minor things. My enjoyment was competely unhampered and I enjoyed such a unique take! Amazing work
Very cool game! It was reading the name and I thought "wait, this guy has played Reventure, right?", and yeah you did xd
The "death item" mechanic is sooooo cooool, good job ;))
I love the art! The grass moves when you walk by it, the cow is soo cute, and the clouds give it a nice feel. Maybe there should be checkpoints, or a dash or way to move faster tho? (I have no attention span). Also, items get deleted when you pick up a new one before putting the old one down. Nice idea!
Very interesting game! I totally love what you did with the graphics. It's so simple and yet looks so inviting. It was really a joy walking through your world. I also love how cryptic the game is. Solving the puzzles required some creativity :) Definitely add music to this, to round out the atmosphere. Great job!
Really unique game. Loved the adventure. You were able to captivate death. Animations were nice - the grass moving as you walk on it really immersed me in the art and world.
Fun game!
The art style is nice and simple, I also like the gameplay and mechanics, I am looking forward for the music and sfx update, Good Job!
This is one of the best games so far in my opinion!
Visuals - I like when people can do much with less. It is pretty simple but design and implementation are perfect. I like it! Also I like that you spent some time to make grass moving when you go through it. A little detail but I enjoyed it.
Concept of the game is great! It's not just "die to go farther" it's like a quest but you gained new items by dying in certain way - It is really smart. And I really wanted to know what next and explore this world to find more ways to die XD
Also yeah. Cow is looking kinda suspicious --.
I will keep an eye on it.
Great game! I really enjoyed playing it!
Nice game need some work on the art on the background outside but it's good!
I am looking forward to the audio as you mentioned, it will add some spice to the game. Anyway an amazing game mechanic and cute art. Love it!
I have to admit, i tried burning and axing down the cow. Anyway, really cool combination of items, I just wish there were checkpoints, and maybe less dead ends? Eventually you learn where you're supposed to go, but having to go back gets annoying in games. Combining items is something i would like to see more of in future updates :) Good job!
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