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Golden Star Sheriff's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #12 | 4.651 | 4.651 |
| Authenticity (use of resolution restriction) | #14 | 4.860 | 4.860 |
| Overall | #25 | 4.221 | 4.221 |
| Gameplay | #52 | 3.814 | 3.814 |
| Audio | #96 | 3.558 | 3.558 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One man Orchestra ;)
It's just more than fun, but can be quite stressful in solo mode,, particularly in the areas you don't master that well (music in my case)
Was the resolution a challenge?
Low resolutions are my happy place... takes alot of effort to put up quality sprites but in the end there's just not so many pixels you can use at a single sprite so bring me more 64x64 goodness!
What did you learn?
I got some decent results with the music tracker for the title-screen theme, which is quite a new situation... normally I am terrible with music trackers (even though I can play a few instruments... I am more in the analogic world for music I guess). It was also quite intensive in terms of taking rust out of my joints regarding Pico8 coding.
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Comments
I thought that this game was pretty fun. I liked the old western theme, it felt like one of those shooting gallery games you play for a couple quarters. I played on controller and my only complaint was that the sensitivity was too high.
Thnx for playing, true that targeting speed needs to be lowered (fix ready to deploy post-voting along with some others)
Great game, Slainte!
Thnx for playing!
Fun game! I always liked this genre and the game played great.
Thnx for playing!
This very well could be the best game I've played in the jam. I'm tied between this one and Golf Sunday. It is a flawless execution of the concept, and it fits so nicely into the 64x64 constraint.
The creator recommends you play with a game controller, and I agree. The experience is much better with one.
This is nitpicking, but I wish there were more of a strategy to avoiding enemy fire. I never quite figured out that part. The projectiles fly sideways, which makes it hard to avoid them if you don't have much room to move on the opposite side. If two bad guys fire at you from the left and the right, you're pretty much screwed and just have to take the hit.
I settled on trying to trap the enemies but I couldn't avoid enough damage to not die eventually.
Big words here! Thnx for playing and glad you had a good experience with the game. About evading bullets: Bullet collision in the case of the player happens around the area where the hit-hinting shows up so you will be safe if you collide with them far from that point, the strategy would be roll out of the impact point (if the bullets are close) or just move out of the way. Maybe enemies should not come that far down to prevent those almost horizontal firing lines. A similar thing happens with the enemies, bullets only impact around the area the crosshair/reticle was originally when you fired them.
A mechanic I left out was shooting enemy bullets, I might consider bringing that in though probably difficulty will drop a bit in this case.
This really hits that sweet spot of feeling like a lost old game that was just discovered or something, I feel like you and I had a similar approach to making a small retro-style game. Very nice pixel art, just hits the nail on the head. I wish the music from the title screen played through the whole time! Anyway you should be proud, this is an excellent entry.
Hey, thnx for playing! There’s an unfinished couple of tracks waiting for completing for in-game background and travelling doctor jingle… Music is not my best area, i am painfully slow putting up music that sounds good. I can do it, but it takes a lot in terms of dedication. Glad you liked it, I tried the gfx style to look as high res as I could ;) I’ll be posting updates post-jam to give it the final touches on this version, and see if I can come up to a full set of levels and all later.
Awesome title music and overall, great work on the art and gameplay! Anything I would've mentioned I think the other comments have already taken care of, however I do want to echo my issue with the controls. If I could aim with the mouse and move with WASD, then I would enjoy it a lot more. Excellent work though!
Thnx for playing it! I know that a lot of games that imply targeting use a mouse these days, but the decision to not use it is intentional… with that control scheme this would be a totally different game and would not be aligned to the original idea inspired by old Arcade and SNES classics. Maybe I can try add an option later on and test it, but my initial feeling is that the gameplay experience won’t be that challenging… I guess the control scheme would be mouse for targetting and firing (1 btn) and A-D for left right and potentially S+A/D for rolling. Leaves some extra controls for more actions (W and combinations) but not sure I’d like the game behaving like this. Thnx for the suggestions though, sometimes you need to hear the users ;)
I remember see this in the discord. The pixel work is amazing and nice use of the resolution. Not much to say on the sfx. This is properly more of a personal problem but it would be interesting to see this controlled with a mouse and wsad keys using 2 player controllers.
Thnx for playing… I see many of you indicating this game screams “MOUSE” out and loud… I need to really think about it as that control scheme change moves it into a totally different game.
Wow! This game is great!
The gameplay is interesting! Audio and visuals are great!
Thnx for playing! Seems the effort paid off… you guys seem to be liking it which is great!