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I remember see this in the discord. The pixel work is amazing and nice use of the resolution. Not much to say on the sfx. This is properly more of a personal problem but it would be interesting to see this controlled with a mouse and wsad keys using 2 player controllers.
Thanks! Thinking of sometime this week implementing those fixes to this week. The reason that happens is that because I wanted other objects around the game to move while the player is dead so I had it where the player couldn't control Oliver and make him invisible. However, I failed to take into account of all the other things related to the character so I fix those soon when I have the time.
Thanks for the feedback! Sorry for some jankness. Was planning having more enemies and features but where ultimately scrapped because of time. Glad to see you would play a larger version of this. May do that one day ounce I learn Godot.
Thanks. Admittedly I should properly expand it but didn't know how to make it interesting without it getting repetitive. Was going to add a teleport mechanic but didn't know how to make it work properly. I know the music needs improvement because, even I make Lo-Fi music in my spare time, I need to work more on my chip tune with the only other chiptune song I did was the menu theme to another pico-8 game I made called Captain Nimbus and also I need to make a quick simple tune and made one in a short amount of time.
Thanks, not sure about the music sync though because the way the red bits work is their actually squares that movement is based on what level it is with me using Pico-8's fillrect function to produce the line part thus giving it the appearance of a 1d plane with 2d objects moving through the plane (got the idea from Flatland)
Well thank you for feedback. I didn't think of teleport but that sounds like something I could do. I was thinking of a story about a objects from flatland are entering line land but I'm not sure about that story.