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A jam submission

Grab and GoView game page

Stick, roll and launch yourself in this physics based platformer
Submitted by Ahmad Kalach (@KalachAhmad), Melody — 2 hours, 21 minutes before the deadline
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Grab and Go's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#804.0614.061
Originality#7063.7123.712
Overall#7523.5613.561
Presentation#22042.9092.909

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your character sticks itself to object

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted(+1)

most fluid platform mechanics I've seen this jam.

Developer

Thanks! 

(+2)

☺ Ideal Consumer

☐ Kids

☐ Adults

☑ Everyone

☐ Casual players

☐ Pro players

☼ Graphics ☐ Atari

☐ Ugly

☐ Needs refinement

☐ Average

☑ Good ☐ Beautiful ☐ Masterpiece

☣ Difficulty

☑ No tutorial needed ☐ Slight learning curve

☐ Easy to learn / Hard to master ☐ Tutorials needed

☐ Use all resources to help learn

🕒 Game time/length

☑ Really short ( 0 - 2 hours)

☐ Short ( 2 - 8 hours)

☐ Few hours ( 8 - 12 hours)

☐ Long ( 12+ hours)

☐ Endless

📖 Story

☐ Nonexistent

☐ Disappointing

☑Simple

☐ Good

☐ Fantastic

☐ Self-driven storyline

🐞 Bugs

☐ Game breaking

☐ Lot of bugs

☐ Few Bugs

☑ Minimal/Unnoticeable bugs

I LIKE IT! My best time is 68.7s !!!!!!!!!!!!!!

Developer

Thank you for your thorough review :) 

Submitted(+1)

This gives off some serious "Getting Over It" vibes lol Fun game, although frustrating :) Only two things I have to say about this game:
1) I found the rolling sounds to be kind of loud/irritating
2) The difficulty ramps up a little bit too fast. Maybe ease the player in a bit by introducing each mechanic by itself first, before combining them and making them more complex. Specifically the section with the 5 spinning records was a huge jump in difficulty. 

Otherwise, great game! Had a blast playing this! :)

Developer(+1)

Thanks! I'm glad you enjoy the game. And thank you for your comments! I'll surely take them into consideration if we want to continue developing it

Submitted(+1)

The gameplay is so simple yet so efficient & fun !

Great work !

Submitted(+1)

This is a lot of fun to play, wow! That one sequence of 3 records is some real Getting Over it energy though. lol. Chill sound design made it even more fun to keep playing I think. Nicely done!

Developer

Thank you! I'm glad you liked it. Exactly our goal when we were adding the sounds. 

Submitted(+1)

I was stuck with these 5 spinning records for a couple of minutes... Still had a good time. Fun game! Good job! :)

(+1)

This has big flash game energy and I am 1,000% here for it

Submitted(+2)

Very fun, feels like good old Algodoo games

Submitted(+2)

This was hilarious! I can't believe that evil moon stole my limbs, whats the deal with that? We need marble boy's backstory and an explanation for this vicious violent feud between him and the moon. 

Good job, funny game and fun gameplay too!

Developer(+1)

The moon stole marble boy's limbs because he's evil! That's why he did that, glad you enjoyed the game.

Submitted(+1)

The concept is great, a one button game with a very unique mechanic, I haven't seen anything like it!

The thing I would tweak a bit is the jumper with the clouds, they seem to push you higher or lower depending on how long you press the key, I think it adds an unnecessary challenge as this part seems to be more about timing than precision jumping. It would also be nice to have a restart at checkpoint key/button to shorten the wait to restart a challenge.

Developer(+1)

Hey! I'm glad you enjoyed playing the game! The clouds part was a bit buggy so with the 48 i had it was the best i could do, tho i agree with you it can be tweaked a bit. As for restarting, you can't restart at a checkpoint but you can restart the whole level in speedrun mode! 

Submitted(+1)

My favourite puzzle game so far this GMTK jam! The idea itself was neat, I like the way you kept introducing new gameplay elements while making the jumps more and more challenging, and the humor throughout was great as well. 5/5!

Developer(+1)

Thanks! I'm glad you had a good time playing it

(+2)

What a tricky game! I included it in my GMTK compilation video series, if you’d like to take a look. :)

Developer

Thanks for playing the game! 

Submitted

Thank you for introducing me to this game that I would totally have missed otherwise :)

Submitted

Thank you for introducing me to this game that I would totally have missed otherwise :)

Submitted(+2)

This is really cool. I don't think I've seen anything in the jam so far that's quite like this. The only things that stood out to me were that having to time un-sticking on the first launchers (the ones on a timer) was a little more frustrating that I would have expected, and I wish the boss did more in the fight. Otherwise, I really liked it.

Submitted(+1)

It reminds me of the Screwball Scramble games, with only one input to get through an obstacle course. Which I always liked as a child. So it atleast made me a bit nostalgic. Great level design, just the floating moving platforms that were a bit annoying.

Developer

Thanks! I'm glad you enjoyed playing it. I agree, the floating platforms could have been a bit forgiving

Submitted(+2)

Love the deceptively simple mechanic, and how you apply it to many different puzzle types, great job!

Just a little more polish would have been perfect though, as there were some clipping through the tiles at times.

Developer(+2)

Thank you! I'm glad you liked it! 

I agree that there were some rough spots when it came to using physics, hopefully we'll polish things up later

(+1)

Really clever idea! Keep working on this one, and it’ll be a really cool game.

Developer

Thanks! I'm glad you liked it

Submitted(+2)

Gameplay feels great, also I am horrible at it.

Developer (1 edit) (+1)

Thanks! And also no worries, it doesn't take much practice to master :) 

Submitted(+1)

Really fun gameplay, I got my limbs back in 384.7 seconds!

Developer (1 edit) (+1)

I'm glad you liked it! After playing a few times in speedrun mode, you'll find your time decreasing drastically

Submitted

There was indeed a definite feeling of skill progression as I played it, which was great.

Submitted(+1)

I like it! Clean, polished game with a fun sticking to mechanic :D

Submitted(+1)

It was much more fun than I had expected, good job!

Viewing comments 47 to 28 of 47 · Next page · Last page