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AlcomedianBlobfish

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A member registered May 07, 2021 · View creator page →

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(1 edit)

I'd like to say that I also have this bug playing online. I played this game for the first time late yesterday, so it was after 1.01 launched

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1. See I would normally agree with you, the only reason I don't in this case is because this is a game that wants to be replayed, and so having unskippable stuff makes that a slog. It's like unskippable cutscenes in games, I get the philosophical justification for them, but it murders replayability.

2. That's a good point. I like them as a "are you paying attention" tool, I just wasn't sure if that was intentional.

3. Fair enough, in that case I'd say it's only a pacing problem. Having something silly happen like the little banker guy come and forecloses on your dungeon when you get too deep in the hole would make for a better experience without taking away from the difficulty (imho).



Maybe a map (like the ones you see in malls) that extends downwards as you gain population?

Fantastic game! I love Sort the Court, and I always wished there were more games like it. That being said, you asked for suggestions, and I've got some things I'd like to see:

1. Skippable dialogue - This is the biggest one by far, as it makes playthroughs after the first a bit of a slog since you have to wait for the dialogue you've read a million times. If you're worried about people accidentally skipping stuff, just making it a menu toggle would be huge.

2. The Twins' Dialogue - I feel like this needs some tweaking, as a number of times one of them will say something  and then the other will say something and it's unclear which one you are saying yes and no to. 

3. Some fallback when you have large amounts of negative money - It's pretty easy to get sums of money like -1k, and there's kinda nothing to be done when you do as your dungeon slowly dies. Having either recovery events (that require sacrifice of course) or maybe something catastrophic that'll end the run immediately, as the current system is a little odd. 

Other than that it's a great start and I can't wait to see where it goes. Keep up the good work. <3

I just ran around shooting in it's general direction until it died, you're in no rush since by that point you should have enough summon dps to easily hold off everything else

Or run summoning build with bullet damage up and exploding bulelts with the crossbow and just stand there watch the fireworks. I didn't even have to run to survive, and got over 4k enemy kills. The only non-running way I've yet found to survive, with the downside that it lags the game at the end because you're spawning so much gold and so many bullets. 

I'd say Solo Buffing works better with the Ogre or Sprinkler, as the Monster lacks the reliability to handle full teams especially when you first get it

Excellent game, the only complaint I have is that I wish there was a mode to have the arms controlled by the arrow keys and the movement by WASD, as I think that would be more natural. Otherwise excellent game (and super impressive in such a short time!)

Probably my favorite game so far, I love the concept!

This has big flash game energy and I am 1,000% here for it

I like the music and the gameplay, my biggest complaint is that the sound effects are kinda harsh, but I've always been sensitive to that sort of thing so that's a lot on me

It started out feeling a bit stiff from a control perspective, but then I realised only the player character needs to be grounded to throw the weight, so if you spam the F button then you can give it some serious momentum and fling yourself across the stage. It allows for some pretty silly stuff and completely changed the feel of the game from a borderline rage game to a momentum platformer. 

I liked it