Nice core mechanic, but not that unique i have seen some other games with the same mechanic. But i liked your level transitions and the 3D approach. Maybe pump up the colors and shapes a little.
But nice level design for the concept, i liked it!
Criteria | Rank | Score* | Raw Score |
Fun | #1587 | 3.034 | 3.034 |
Overall | #2562 | 2.782 | 2.782 |
Originality | #2914 | 2.759 | 2.759 |
Presentation | #3026 | 2.552 | 2.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
cubes go stick and move
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
It was fun to play and had solid mechanics. The moving noise was indeed irritating, but your level transitions looked awesome. I wished the levels itself would have all bin in chrome and gold :)
Nice game with amazing mechanics. I really love the level design with a good difficulty curve.
I liked it – it’s a solid puzzle game. Just needs a bit of work on the presentation and some bugfixes. I found this one bug at least where I could basically just move out of bounds if I got stuck on a level and wanted to skip it instead. https://gfycat.com/PhysicalDefinitiveHaddock
Fun little game! Once I hit the yellow block stage it became SUPER glitchy unfortunately. They didn't seem to reset properly? And their physics did not work properly either.
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