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A jam submission

Another Game...View game page

GMTK Game Jam 2021 Entry - "Joined Together"
Submitted by anothergame — 27 minutes, 50 seconds before the deadline
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Another Game...'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5683.8573.857
Fun#7133.4643.464
Overall#9023.4883.488
Originality#20393.1433.143

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Girl joined with ball is the central mechanic

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (2 edits)

very cool. The animation for grappling was so simple but it added so much. Very difficult because its a bit finicky but definitely would play this addicting game once its polished a bit more. Maybe right click can be retract?

Submitted

Loved the aesthetic of the game The grap feels very good. A bit hard (but in a good way).

Slowing the time to allow to aim is a very good choice & it avoid a lot of frustrations. Only little feedback I could give is when you do miss your target it can be a bit frustrating to not be able to retry fast.

Great work. loved it. Can wait to see more of what you can do with it. :)

A fun and unique concept, but here's a couple notes.

1) It's possible to skip the trigger in the fourth level that makes the purple things follow you. If you shoot the ball just under the first blue orb on top of its little ledge, you can hit the orb behind it and teleport to it, making the purple things not follow you through the entire level. I mean, I appreciated it because it was stressful enough as is, but I doubt that was intentional. I did it by accident my first time, but then preceded to do it every run thereafter. (Maybe instead of an "on touch" trigger, have a "on stop touch", or just have it be "if(player.x > some_value)")

2) Please let me retract the orb sooner. If I know a shot is going to miss it can be painful to have to wait for it to bounce a few times before retracting. Also, consider binding retract to a different button.

3) You might want to vary the purple things' speed based on where the player is. Imagine it speeding up if it's too far behind and slowing down as it gets closer to camera view. That might make it so the threat is ever-present rather than having the option to speed past it (although, again, the game's pretty stressful as is so idk).

Submitted

This is an awesome high intensity game. The game has a lot of potential. It did ramp up rather quickly by the second level but other than that it was pretty fun. Good job!

Submitted

Presentation was very cool, and the mechanics have a lot of potential, but it's suddenly super hard on the second level, and there's no coyote time and the air time is hard to control. It's going to be something great in the future though!

Submitted(+1)

I have mixed feelings on this one. I really like the concept, tense gameplay, and art and sound, but playing it was just kind of frustrating. Jumping sometimes felt unresponsive, the precision needed in some parts was annoying, and the reflector walls were unclear. This is really good, but just needs a few tweaks for it to be truly great. Good job!

Submitted(+1)

A bit of a steep difficulty curve, also would've been nice to teach the player about the walls that reflect the ball in the right direction before introducing a time crunch.

Submitted

The game feels responsive and polished, wich is amazing for a jam game, the music is also really good. Great job!

Submitted

The way this game fits the theme is a bit farfetched… cool game anyway tho

Everything feels really solid. The art is cute, I really like the music, and the hook mechanic feels rewarding once you get a feel for it. I especially like how there are multiple ways to traverse a stage depending on how you throw the hook.

The wall jumping felt kinda unresponsive at times, but honestly that's my only issue.

(+1)

Ok this is really nice, everything is super tight. Platforming and the hook are a bit punishing, but this is really fun.

Submitted(+1)

The art and music are gorgeous!! The world building and atmosphere of this game were really stellar! The grapple mechanic worked well and the physics felt good! The music really augmented  the experience!

(+2)

The Art looks absolutely amazing, the ending cutscene is just cute (a "The end" would have been nice so that you know when it's over), only the playermodel art clashes with the background  (it's a gamejam so that doesn't really matter)

Now the platforming: You can't use W to jump. Also the walljumps sometimes just won't work.

I also found 2 bugs:

In the last level you can skip the monster activation by zipping directly to the second zip point, skipping the first one (and therefore the trigger) entirely.

And once I managed to get permanent slow-motion after respawning by dying in the same moment I hooked somewhere, couldn't replicate it so it may be rare.

Submitted(+2)

i really like the art of this game, the platforming felt a litle unresponsive

and the hook didnt need an arc and could have come out faster, other than that a very solid entry