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Cook I.T!

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A member registered Feb 26, 2021 · View creator page →

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An absolute brain twister, having to control multiple characters at once is harder than I thought!

Overall an extremely cool experience, the only critique I have is that the last level is too easy, I had 10 seconds left when I finished it.

The Art looks absolutely amazing, the ending cutscene is just cute (a "The end" would have been nice so that you know when it's over), only the playermodel art clashes with the background  (it's a gamejam so that doesn't really matter)

Now the platforming: You can't use W to jump. Also the walljumps sometimes just won't work.

I also found 2 bugs:

In the last level you can skip the monster activation by zipping directly to the second zip point, skipping the first one (and therefore the trigger) entirely.

And once I managed to get permanent slow-motion after respawning by dying in the same moment I hooked somewhere, couldn't replicate it so it may be rare.

This is definitly one of the best games I've seen so far.
Amazing graphics, top-notch music and lots of love for small details (like the exhaust starting to burn when driving over fire)

WOWIE!

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Thanks for the feedback!

Currently the player speed/acceleration, jump height and amount of air-jumps increase linearly (I just add a fixed value to the base value) so it scales very bad, but I thought I could get away with it in this jam ;)
For an updated version I'll implement some fancy logarithm that limits the effectivity of later deaths, preventing "ultra-jumps" but I have to learn the math behind logarithms first...

Having some  programming experience I was able to beat the game even tho I never learned anything about C#/Unity (I only got stuck at the level about the spike). Very fun concept and I got to learn a bit about C# syntax!  


Oh and the music wasn't that bad ;)

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Small yet delightful game, I especially like how well the "Tuturiol" is designed. Controls take a little bit of time to get used too but once that is done it's fun trying manage your health while also having to "kill yourself" ;)

Great game, simple yet pleasing visuals and that some good chilled music ya made!

Ohh yeahhhh!

Thanks for the kind words :)

I wouldn't have been able to learn all this if i didn't already have some decent programming/image-editing experience and a friend who helped out whenever I got stuck, that's the only reason I even tried to start my (probably short) gamemaking-journey on an gamejam ;)

Thanks! ^_^

Airjumps (I don't want to say doublejumps cuz after 2 or 3 deaths you get an extra-jump) where one of the very first things I added to my game (at the same time I implemented normal jumping) so I completely forgot to add it to the instructions... whoops...

Luckily momopey wrote that he's stuck, thats where I remembered to add to the controls that you can infact do airjumps. next update I'll make it more clear (I had planned to add an "x airjumps left" counter but couldn't find a way to implement it in time) because that seems to currently be the biggest problem of my game.

Beat the game after a few tries, while it's a solid concept and way more fun than I anticipated, getting sent back all the way to the start is a bit too punishing, especially on the last level where you spend your first few lives just finding out on how the level is even built before you are already sent back to the start and have to play through everything again. It was so fast that I basically just won by getting the mouse stuck in the wall, otherwise I would have had to play through the entire game a dozen more times.


Tl:dr While death in the later levels is too punishing and the game is generally too fast, it's quite a lot of of fun and once all the minor annoyances are ironed out can be a really great game!

Oh... damn, well I hope you make a full version after the jam! ;)

Where are you stuck? The first level can be beaten without dying once, for the second one you have to die at least 2 times to reach that ledge with an air-jump (each death makes you faster, jump higher and every few deaths you get an extra air-jump).

Hey, I tried to play the game but whenever I press c to go to the next level the game just closes (I assume it crashes).  Is there any way to fix that because the game looks cool and I really want to play it :)