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A Vikings journey to Valhalla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #579 | 2.749 | 3.286 |
Fun | #648 | 2.510 | 3.000 |
Creativity | #658 | 2.630 | 3.143 |
Visuals | #665 | 2.510 | 3.000 |
Simplicity | #672 | 2.988 | 3.571 |
WOWIE! | #707 | 2.271 | 2.714 |
Sound | #796 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
No music :(
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Comments
Great job for the first game. It could use some polish (double jump quickly becomes extremely powerful for those levels), but overall nicely done
Thanks for the feedback!
Currently the player speed/acceleration, jump height and amount of air-jumps increase linearly (I just add a fixed value to the base value) so it scales very bad, but I thought I could get away with it in this jam ;)
For an updated version I'll implement some fancy logarithm that limits the effectivity of later deaths, preventing "ultra-jumps" but I have to learn the math behind logarithms first...
Pretty cool game! I loved the eneimes just shouting Ahhh and running away from you. It was a bit confusing in the beginning since I didn't know that I can double jump. I would say super impressive for your first game.
Congrats for passing this milestone and I'm definitely looking forward to more games from you!
Thanks! ^_^
Airjumps (I don't want to say doublejumps cuz after 2 or 3 deaths you get an extra-jump) where one of the very first things I added to my game (at the same time I implemented normal jumping) so I completely forgot to add it to the instructions... whoops...
Luckily momopey wrote that he's stuck, thats where I remembered to add to the controls that you can infact do airjumps. next update I'll make it more clear (I had planned to add an "x airjumps left" counter but couldn't find a way to implement it in time) because that seems to currently be the biggest problem of my game.
Pretty cool game! I loved the eneimes just shouting Ahhh and running away from you. It was a bit confusing in the beginning since I didn't know that I can double jump. I would say super impressive for your first game.
Congrats for passing this milestone and I'm definitely looking forward to more games from you!
Cool game especially for your fist one. Godot is diffidently the way to go lol, liked the puzzle of having to find a way to die to go faster and nice theming. Very impressive for first game (my first game took me weeks to make).
Thanks for the kind words :)
I wouldn't have been able to learn all this if i didn't already have some decent programming/image-editing experience and a friend who helped out whenever I got stuck, that's the only reason I even tried to start my (probably short) gamemaking-journey on an gamejam ;)
GODOT GANG!
i can't beat the game though...
Where are you stuck? The first level can be beaten without dying once, for the second one you have to die at least 2 times to reach that ledge with an air-jump (each death makes you faster, jump higher and every few deaths you get an extra air-jump).