The difficulty spike murdered my brain cells but the mechanism is pretty clever and has a lot of room for clever levels. I thought this would pair well with a 3-star rating system which shows the minimum moves to achieve three stars and players might go beyond that for even better sense of achievement
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QUB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #408 | 3.667 | 3.667 |
Originality | #707 | 3.711 | 3.711 |
Overall | #1046 | 3.422 | 3.422 |
Presentation | #2254 | 2.889 | 2.889 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The squares join together (and get separated) to reach the goal
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really hit the sweet spot for me in terms of being simple to understand while gradually increasing the challenge. Great escalation of mechanics :)
neat idea that was really improved by the deleting blocks, they made for fun puzzles, I think you could have got away with no move timer and it would have still been a good challenge. I liked how the grey blocks were necessary pieces and obstacles to be removed, that was clever
Fun puzzles. The last two puzzles seemed a little odd to me. They weren't bad really, they just had a lot going on but the solutions seemed to ignore most of the puzzle and in the case of level 9 I finished with a ton of extra moves.
I was also a little unsure about how it chose which block to connect when there were multiple available blocks. But it seems that there were very few opportunities for this to happen, which was probably a clever choice on your part. If you are going to make more levels, particularly with this mechanic involved in the solution I think it would be nice if this were explained or made clear from the interface.
Very original and cool concept. The puzzles were also really fun. With improved graphics and audio, this would be a fantastic game!
(I'm also a solo dev :D)
Interesting game, I like the simple main mechanics, and the puzzles were pretty tricky. Nice job!
Fun puzzle game with some good puzzle design! I had a good time trying to figure out level 8 and I lost one move from the finish on level 10 😂
Absolutely loved the puzzles! Great level design and well explained, I'd be happy to play more levels!
Really cool puzzles! I actually had to spend time to figure out how to do them, and it was satisfying to finish all 10 levels!
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