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A jam submission

Money - A visualiser for very large numbersView project page

A 3D version of the XKCD comic 'Money' (https://xkcd.com/980/)
Submitted by Dan Stubbs (@dan_stubbs) — 14 hours, 49 minutes before the deadline
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Money - A visualiser for very large numbers's itch.io page

Results

CriteriaRankScore*Raw Score
xkcd-ness (how well it matches/interprets the comic)#104.5004.500
Innovation#233.5003.500
Visuals#403.0563.056
Overall#433.0003.000
Audio#641.2781.278
Fun#652.0002.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to xkcd comic / 'what if' article the game is based on
https://xkcd.com/980/

Please list any pre-made art/music/other assets that you used.
none

Team size

1

Team's social media links:
https://twitter.com/dan_stubbs https://adfp.deviantart.com

Anything else you want players to know before they play?
Controls: WASD to move, mouse to look around, and RMB to zoom.

I've added an HTML 5 version, to make life easier for the xkcd Jam judges. The only difference is that the data isn't being read from text files, so you can't edit the names and values yourself. Please download the rar file if you want to have a play around with that.

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Comments

Submitted(+1)

Interesting idea! One quirk - looking around with the mouse, my mouse would keep going off the game, making it kinda challenging to control. Might just be because I was using the html5 version though.

Developer

Not sure why it's doing that. It should be locking and hiding the mouse cursor, at least until you press escape or alt-tab to another program. Thanks for the feedback!

Submitted(+1)

Pretty interesting! I would have liked my cursor to go further into the distance though, so I didn't have to run for as long to get to some of the stacks.

Developer (1 edit)

Thanks! If you press the RMB, the camera will zoom and you'll be able to find out what the distant piles are. That's a secret undocumented feature I... er... probably should've documented.

Update: Secret feature no longer secret!

(+1)

This is pretty neat!  I'd never read the comic this is based on before, and I like your take on it.  It's actually really cool to be able to walk around a 3d space and see money costs stacked into piles, from mundane regular things to events to people--it's great!  And it's actually a lot more approachable than the comic, at least to me.

I do have a few suggestions, though.  Most of these for after the jam:

--It really looks like the money is a looping texture on the top, and it cuts off, removing the realism at points.  Can this be fixed?

--I don't know if seeing the object the money represents (say, having a person standing on top of the money that represents) would be better or worse.  It's something to consider.

--I like all your ways to expand this game that you wrote in the description (except for the zombies--I know that's probably a joke, but still).

Nice job on this. :)

Developer

Thanks Naomi!

Yes, I can fix the money texture. I've already got the code for making meshes and assigning UVs, I was just using a worldspace triplanar shader to get something up and running quickly, and didn't find the time to redo it. That's top of the list for changes, but I'm waiting til after the judging's over.

I'll probably add portraits, for some visual variety as well as a sense of scale, but I'm not planning to make 3D models of any of the people. Although... I'm writing a procedural character generator for another project, so that might be an option. Hmm...


Submitted(+1)

Very nice.
Too bad the datas aren't that varied (mostly "XXX net worth"), it would be nice to have more "categories", and also actually group them in the world according to which of these "categories" they are in (like in the comic).
I like the fact that you can't go faster. It really helps putting things into perspective (this is me complimenting a lack of feature).
It would also be nice to be able to pick up and rearrange them yourself, also to help you compare things.

Developer

Thanks, and I completely agree with the criticism. I had intended to add groups, but didn't manage to spend anywhere near the amount of time I wanted on this, due to spending most of the weekend being ill. If you grab the downloadable version, you can check out the different categories, which was the first step towards adding groups.

I was wondering how to compare the amounts better, but hadn't even considered letting you carry the blocks. I'll have to implement that when I come back to this. I've been meaning to put in the rest of the data from the original comic, so that'll be an easy extra feature I can add. Cheers!

(+1)

This was really cool to see all this in 3d and obvious had a lot of effort put into it! Great job!
Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released: https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

My XKCD game jam analysis is out!

(+1)

Neat. If you wanted to expand this you could custom amounts (like input the $ and it = blocks, so we could could our car payments vs WW1) or could add toggable pictures for those of us who are unfamiliar with certain people/machines. I like how simply yet intresting this is. Be curious to see in VR.

Developer

Thanks. I actually own a VR headset, but my PC's not beefy enough to use it.

I'd like to add some extra graphics sometime, like portraits leaning against the piles, or simple 3D models. 

You can actually add custom amounts yourself, by editing the text files in the data folder, or adding new text files. As long as you keep to the format "Name of thing;1000" on each line, and don't leave any extra info or blank lines, you should be fine.

Ah neat! Thanks. Do you have the Vive or the Rift?

Developer

Rift. I was one of the original Kickstarter backers, which is why I own a nice VR headset I'm currently unable to use.

(+1)

That's funny yet sad. I own a vive, not to tease you, but it's worth it when it works. Hope you can upgrade someday soon.

Developer

Me too. I'm working on a procedural city game that's crying out for a VR mode.

(+1)

It looks neat. I followed you on Twitter, DM if you need a tester, I'd be glad to do it.