I really wanted to play this, but couldn't seem to get anything off the ground—literally. The ship-building canvas didn't seem to cooperate with what I wanted. It looks lovely though :)
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Not bad, but I got way too good at dodging things too fast and it become a bit tiresome. Perhaps I needed somelike like making running *faster* after every loop to keep me on my toes? Good job!
Pretty fun! I loved the music, it perfectly fit the mood. It would be nice to see a running score though, as well as some feedback on my shot (such as what angle I'm currently aiming at, etc).
Awesome job! Beautiful graphics & audio, and I mostly enjoyed the gameplay—my one complaint is that I wasn't able to plan ahead or see where I was going, so I had to restart over and over again and wait until the rover got to where I was testing my latest code which got a bit tiresome. The fact that I stayed around to do that though stands to my enjoyment of it!
Thanks! Although it's not clear during the scoring phase, the professor only takes into account your highest-rated photo of each individual bun to calculate the ultimate score (to prevent "cheating" by taking the same picture of the king/queen bun over and and over again). Thanks for checking it out!
Unfortunately sometimes there's just no pleasing some professors :P The friends value is a multiplier for if there are multiple buns in the frame. It can be hard to get, but very worthwhile if you can manage it!
Thanks! Making the buns skittish would certainly make for a more engaging game experience, I agree! I'm glad you found the King Bun, although there is one in every play-through they can be hard to find!
Thanks! There is actually ambient forest noise, but it's quite quiet so you may not have heard it. I considered some music for this, but my composing skills aren't where I'd like them to be in order to couple with the relaxing, almost contemplative pace of the game. I struggled a fair amount with the timer as well; in hindsight I should have changed it to a camera battery dying mechanic, which could display the time left when you have the camera out.
Thanks for taking the time to check it out!
Thanks! I'm still not happy with the mouselook controls.. they always feel either too sensitive or too slow, and I can't figure out why. I would have loved to add more interaction and movement with the buns, but unfortunately I didn't have enough time to figure that out. Thanks for checking it out!
First off: beautiful music, it really helped the mood!
I was a little unclear on the mechanics for most of the game (seems like I needed to get close to a bun, but not too close, and I could never tell how close to get), but in the end I had fun chasing tiny buns around yelling "LOVE ME!"!
Oh man, once I figured out how to play this I had a ton of fun! Really cool concept! The balance could be improved a bit, I found the computer and I were either always hitting each other for 3 points or 1. Some more detailed instructions and sound effects would go a long way. With a bit more work, I think this game could stand on its own outside of the jam!
Great little game! I liked the art assets, though I found it hard to distinguish what would / would not hurt me, what I could eat, etc. I would also like the controls to be a bit more responsive.. it seems like I can't do an action while my dino is animating, which makes it all too easy to die to a second chicken if I didn't eat the first one fast enough.
The crazy rainbows were a fun addition, they made things feel more manic!