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A jam submission

DinoRunView game page

Ride into the rainbow on an Apatosaurus, woow!
Submitted by Scayze, chrisrehm — 1 hour, 58 minutes before the deadline

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DinoRun's page


CriteriaRankScore*Raw Score
xkcd-ness (how well it matches/interprets the comic)#124.4094.409

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to xkcd comic / 'what if' article the game is based on

Please list any pre-made art/music/other assets that you used.
The font is the official xkcd font gotten from here:

Team size


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Really love the premise. Controls can be a bit challenging, but I love the random levels. Sorta reminds me of Chrome's "you are not connected to the internet" game where you have to jump over cacti. Art style is perfect.


The controls are a bit finicky, and it is unclear what each move is used for, which doesn't really fit the "it's a fantasy" aesthetic.
The visuals are kind of fun.

This is a nice one!  The comic is a great one to choose for a game, and the game you made is quite good. :)

Like everyone else is saying, the animation is great.  Love the pixel style, and it's all very smoothly done.  Seriously, well done; the animation is goregous.

The gameplay, however, leaves some things to be desired.

I like randomized content, but in this game, sometimes things were randomized to make a level impossible.  I've had to knock away a bomb and eat a bird at the same time (which I can't do, so I died.  Btw, the whole eating birds thing reminds me a lot of another Dino Run I've played).  Levels tended to generate in a way that was either frustrating (lots of obstacles) or boring (not many obstacles, or obstacles placed in such away I could just run smoothly for a while).

The controls are a bit odd, but they're ok (W E S are odd keys to fumble with--why not W E R, which lands smoothly under 3 fingers and lets my thumb rest on the keyboard?).  But the gameplay itself doesn't feel fully thought out.  My jump was barely high enough to get across two spikes (^^); I had to master the timing of jumping at just the right time.  The jump itself sometimes goes higher when I hold down spacebar, but sometimes it doesn't.  And when there's a arc of coins in the air you're supposed to get, my jump arc doesn't match the arc of the coins at all.  It feels like you spent most of your time on the animation (which is quite beautiful) but not enough time on the gameplay--which is basic and functional, somewhat satisfying, but could be a whole lot better.

There is no music or sound effects in this game, which is a real shame--this game really needs some.  It has a charming atmosphere already, and sounds & music would fully complete it.

Overall, I had fun with this game--the art & animation is great.  But the gameplay needs more to it.  I'd love to see this updated after the jam.  Nice job with this. :)


Pretty fun stuff, and I like the animations. The controls feel a little unresponsive though e.g. when chomping on the ground, making the two chickens in a row and bombs quite a hazard requiring exact time. 

The animations are some of the best Iv'e seen in the jam so far. I feel like this would be a better experience if the levels were not randomly generated in order to teach the mechanics before chaos. Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released:

My XKCD game jam analysis is out!


Nice graphics and animations! A slower start would help figuring out how to react to what object without getting frustrated.


Great little game! I liked the art assets, though I found it hard to distinguish what would / would not hurt me, what I could eat, etc. I would also like the controls to be a bit more responsive.. it seems like I can't do an action while my dino is animating, which makes it all too easy to die to a second chicken if I didn't eat the first one fast enough.

The crazy rainbows were a fun addition, they made things feel more manic!