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A jam entry

A Mole of MolesView game page »

Idle/Clicker based off the xkcd "What If?" article of the same name

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Visit A Mole of Moles's game page

Results

CriteriaRankScore*Raw score
Fun#323.1543.154
Overall#373.1543.154
Audio#372.5382.538
Visuals#452.9232.923
xkcd-ness (how well it matches/interprets the comic)#473.6923.692
Innovation#572.2312.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to xkcd comic / 'what if' article the game is based on
https://what-if.xkcd.com/4/

Please list any pre-made art/music/other assets that you used.
Only the music, it's 8-bit-Arcade4 from DL Sounds. Everything else I made myself during the jam.

Team size

1

Team's social media links:
https://github.com/PatrickBD

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Comments

(+1)

The "what if?" article it's based on is . . . quite an odd, strange thing.  Let's see your take on it! :)

I saw from the description that this is an idle/clicker, but this is an idle clicker of epic proportions--a whole mole!  I'm glad you allow cheats in the game, or I never would've finished it, and I was still able to have fun with your game & see all its content that way.  I admire your sense of scale and devotion to the original "what if?" article (similar to another clicker in this jam based on a "what if?", Laser Pointer Clicker), but the average player cannot finish it just by clicking, which in a lot of ways goes against the very design of clickers.  The fact I had to use cheats to see this game is both a good thing, because you were able to recognize the sheer magnitude of clicking and made tools to help make it easier, and a bad thing, because a player must basically rely on the cheats to finish the game, and that goes against the nature of clickers themselves.

I really liked seeing all the different moles you get when you level up (though how you level up is a tad unclear. . .).  My favorite is was the Abstract Mole, but all of them are great, and have little introductory subtitles that really nails that xkcd-style humor we all love. X)

And speaking of xkcd-style humor, the intro is fantastic.  Well paced, humorous, and explains everything a new player needs to know--you wonderfully set the tone for the game we're about to experience.  Except for the fact that it doesn't make sense that my clicking opens up the mole hole on a story standpoint, but I'll leave that question aside. ;)

Overall, it's a fun little game with some nice humor and charm (and a simple but good art style to go along with it, too) that requires cheats to finish.  Thanks for making this! :)

Developer

Thanks for the review, I'm glad you liked the game. I usually do more experimental concepts with minimal graphics for game jams but this time I decided to make a more simple and fleshed out core game and focus more on the graphics, animation, and making the UI friendly. I based this game on the popular Cookie Clicker, which gains most of it's cookies from the idle play and the clicker part is more to supplement the idle rate if you are feeling impatient. The game can be won in under 2 hours of on "quick", but part of the reason that I left the tools available is that I appreciate if people don't have the time with 90 other entries to check out. So if people want to have fun playing around with the tools instead playing through the game, I'm cool with that. :-) 

(+1)

This is art. This is why God created us so we we could out build his creation.


Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released: https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Developer(+1)

Wow, that is probably the greatest review for a mole based game since Wack-a-Mole (I'm assuming that their are some people who are just like REALLY into Wack-a-Mole). I'll try to not let it go to my head. :-P I'll definitely check out the video when it is done. I appreciate vids on game design.

My XKCD game jam analysis is out!

(+1)

So many moles! The counters ramped up quick quickly, but still a solid idle game!

Developer

Some might call it an excessive amount of moles, but I say the mole the merrier. :-P Anyways, idle games don't usually have a target amount and, while some idle games CAN reach one mole, they can take weeks to do so. I had to really hammer the numbers to have it reach one mole or it would  plateau at a lesser number. The mole-a-thon is the more drawn out classic idle game length put *just* about as low as it could be while still being winnable. It's simulated at at ~66 hours of active play, just in case someone wants to play the game longer than I spent making it. I figure if people enjoy the game enough to go through the ~2 hour quick version, then I'm very happy with that. I know there are 90 other entries to check out.