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The "what if?" article it's based on is . . . quite an odd, strange thing.  Let's see your take on it! :)

I saw from the description that this is an idle/clicker, but this is an idle clicker of epic proportions--a whole mole!  I'm glad you allow cheats in the game, or I never would've finished it, and I was still able to have fun with your game & see all its content that way.  I admire your sense of scale and devotion to the original "what if?" article (similar to another clicker in this jam based on a "what if?", Laser Pointer Clicker), but the average player cannot finish it just by clicking, which in a lot of ways goes against the very design of clickers.  The fact I had to use cheats to see this game is both a good thing, because you were able to recognize the sheer magnitude of clicking and made tools to help make it easier, and a bad thing, because a player must basically rely on the cheats to finish the game, and that goes against the nature of clickers themselves.

I really liked seeing all the different moles you get when you level up (though how you level up is a tad unclear. . .).  My favorite is was the Abstract Mole, but all of them are great, and have little introductory subtitles that really nails that xkcd-style humor we all love. X)

And speaking of xkcd-style humor, the intro is fantastic.  Well paced, humorous, and explains everything a new player needs to know--you wonderfully set the tone for the game we're about to experience.  Except for the fact that it doesn't make sense that my clicking opens up the mole hole on a story standpoint, but I'll leave that question aside. ;)

Overall, it's a fun little game with some nice humor and charm (and a simple but good art style to go along with it, too) that requires cheats to finish.  Thanks for making this! :)

Thanks for the review, I'm glad you liked the game. I usually do more experimental concepts with minimal graphics for game jams but this time I decided to make a more simple and fleshed out core game and focus more on the graphics, animation, and making the UI friendly. I based this game on the popular Cookie Clicker, which gains most of it's cookies from the idle play and the clicker part is more to supplement the idle rate if you are feeling impatient. The game can be won in under 2 hours of on "quick", but part of the reason that I left the tools available is that I appreciate if people don't have the time with 90 other entries to check out. So if people want to have fun playing around with the tools instead playing through the game, I'm cool with that. :-)