The "what if?" article it's based on is . . . quite an odd, strange thing. Let's see your take on it! :)
I saw from the description that this is an idle/clicker, but this is an idle clicker of epic proportions--a whole mole! I'm glad you allow cheats in the game, or I never would've finished it, and I was still able to have fun with your game & see all its content that way. I admire your sense of scale and devotion to the original "what if?" article (similar to another clicker in this jam based on a "what if?", Laser Pointer Clicker), but the average player cannot finish it just by clicking, which in a lot of ways goes against the very design of clickers. The fact I had to use cheats to see this game is both a good thing, because you were able to recognize the sheer magnitude of clicking and made tools to help make it easier, and a bad thing, because a player must basically rely on the cheats to finish the game, and that goes against the nature of clickers themselves.
I really liked seeing all the different moles you get when you level up (though how you level up is a tad unclear. . .). My favorite is was the Abstract Mole, but all of them are great, and have little introductory subtitles that really nails that xkcd-style humor we all love. X)
And speaking of xkcd-style humor, the intro is fantastic. Well paced, humorous, and explains everything a new player needs to know--you wonderfully set the tone for the game we're about to experience. Except for the fact that it doesn't make sense that my clicking opens up the mole hole on a story standpoint, but I'll leave that question aside. ;)
Overall, it's a fun little game with some nice humor and charm (and a simple but good art style to go along with it, too) that requires cheats to finish. Thanks for making this! :)