Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Some might call it an excessive amount of moles, but I say the mole the merrier. :-P Anyways, idle games don't usually have a target amount and, while some idle games CAN reach one mole, they can take weeks to do so. I had to really hammer the numbers to have it reach one mole or it would  plateau at a lesser number. The mole-a-thon is the more drawn out classic idle game length put *just* about as low as it could be while still being winnable. It's simulated at at ~66 hours of active play, just in case someone wants to play the game longer than I spent making it. I figure if people enjoy the game enough to go through the ~2 hour quick version, then I'm very happy with that. I know there are 90 other entries to check out.