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Thanks Naomi!

Yes, I can fix the money texture. I've already got the code for making meshes and assigning UVs, I was just using a worldspace triplanar shader to get something up and running quickly, and didn't find the time to redo it. That's top of the list for changes, but I'm waiting til after the judging's over.

I'll probably add portraits, for some visual variety as well as a sense of scale, but I'm not planning to make 3D models of any of the people. Although... I'm writing a procedural character generator for another project, so that might be an option. Hmm...