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Etra (Etra Games)

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A member registered Jul 01, 2017 · View creator page →

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I agree! However this is (currently) a supplement for an FPS which does not have shooting. (Bendy and the Ink Machine) I do plan to add this in within the next few weeks.  Also quite a few FPS's have this target practice/ tutorial just not a tutorial for actually moving in a 3D space. I'll explain this all in my next video. Thanks for trying it out though!

Hey umm you forgot the download link

I just played your game

aaaand holly crap I loved it

it is FAR from perfect but the music and effects were glorious!

like seriously

Ok detailed feewdback

First and Foremost I loved the effects and the buildup to the music it was an experience

the crazy flashing visuals were beautiful

but...

that doesn't help in a precise platformer....

and that seems to be the biggest issue I have with the game is the level design, which seems rushed together at the last second (just like my first game jam game)

the visuals were amazing except for the second one you get the flashing blue squares

it was obvious they were tethered to the player in some way and the random white flash is neat but it really messes with the platforming

What I would do if I were you is take your current engine and items re-design the level so it is cleaner and jumps are not as percise

instead maybe make the player faster every time they get an item to really emphasize the buildup in gameplay

with their speed they can make jumps they couldn't before to unlock new paths

If you do that you have a really really solid 5 minute experience I'd love to see at the top of Itch.io

I was great. It needs polish but if you work on the game for like one more day you could make it into something truly special. I have played over 300 game jam games and without a doubt this is the second best I have ever played.

Once I got the hang of it I really enjoyed it! You have a solid concept but you really need to communicate your instructions in your game page. The Time Travel aspect really gave this entry a unique vibe since you essentially played 2 RTS's  at once until they merged which saved me twice in my play through. The visuals and mechanics were impressive for a jam game and although difficult to get the hang of nothing felt unbalanced. Good job!

Masterpiece of our time! Stop the competition we have a winner! Stop creating games for nothing can dethrone the one true work of art!

I really enjoyed the atmosphere and how the game developed! (but knowing there is a second ending I haven't found is driving me nuts!! Developer hint maybe? ;)

Developer here with an extremely late reply! Thank you for playing and providing feedback. The air dash must have glitched and having more lines for the Narrator would have been great. We did not have time to optimize for other PC's but aside from that I'm glad you enjoyed it!

Thanks!

Thanks! You have reminded me I have forgotten to respond to the comments on between the worlds ( I should go do that now ) XD

Sorry wrong link I updated the post with the correct link!

Sorry wrong link I updated the post with the correct link!

Sorry wrong link I updated the post with the correct link!

Sorry wrong link I updated the post with the correct link!

Sorry wrong link I updated the post with the correct link!

Sorry wrong link I updated the post with the correct link!

Sorry wrong link I updated the post with the correct link!

Thanks!

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Sorry wrong link I updated the post with the correct link!

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Sorry for late feedback but feedback is still feedback I guess?

I enjoyed the game I just think the journey to the end of the desert should have been shorter, because if you are giving a player super meat boy level difficulty they shouldn't have to repeat that much when dying.

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Sorry wrong link I updated the post with the correct link!

Hey I know this is a bit late but feedback is feedback I guess?

I enjoyed the game once I figured out what to do. The key reason I was confused was becuase of the controls 

"WASD to move the camera around. Left click to interact with buttons. Right click to use ECONOMAN POWERS."

Sure they told you what buttons to press, but not what they did nor was the goal of the game ever explained. Overall I still enjoyed it just try to be more clear on your next submission, because you obviously have the programming skills to make something great!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/etragames

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(Sorry for late feedback but feedback is still feedback I guess?) The sniping was a bit off but I really enjoyed the indoor sections where you strategized using the gun, grenades, or stealth and your knife. It felt really nice and keeping variety in combat sections made the entry feel fresh at each moment! Other than the obvious graphical and polish upgrades I really enjoyed it!


Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

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(Sorry for late feedback but feedback is feedback I guess?) The game looked and sounded great but other than jumping pits there was no variety or change in scale two very important principals in game design. Here's a video about what I mean but your work in every other aspect of the game is great!

Video about Variety and Scale: 

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Heh heh loved this games variety of weapons and concept. Is the ending always supposed to be death cause I committed genocide and nothing happened.

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(Sorry for Late Feedback but Feedback is Feedback I guess?) The game is atmospheric but so confusing because of the fog. I played for 20 minutes and gave up cause I couldn't find the stairs. I think you could easily fix this by providing an optional minimap to players. Especially one that fits over the screen transparently to not take away from the amazing atmosphere you three created! 

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

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I hate to rain on the parade of positivity and I do want to note I enjoyed the game with its gorgeous graphics, music, and smooth controls, along with the wall jump mechanic straight out of SteamWorld Dig! (A concept I wanted to see played with further in that game and was pleased to see it expanded here) My only problem with it was the the level design with using the same mechanic mostly in the same way with more arrows feeling like padding and the one hit kills would have been fine IF the levels were shorter so the player did not have to repeat as much at death. Other than that I loved it and I feel it is the most polished experience in the jam! (I have played every game in the jam BTW) 


Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

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Nice entry for a first jam! I can see you learned quite a bit. I mean you will eventually improve on Graphics, Audio, and level design with more research, but I enjoyed it for what it was , but just as one general note never make W jump (or have two buttons to jump because if you press both you can jump over the walls XD)

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

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(Sorry for late feedback but I guess it is still feedback?) I really loved this take on the ricochet shooter genre! I found i very unique you could move while shooting something impossible in almost every ricochet shooter! You played with this simple mechanic over and over by not just making your shots about timing anymore, but also dodging and positioning! I also loved how you twisted the concept over and over in unique ways especially the one bullet in a box of enemies level XD!  I honestly don't have much to nitpick I just loved it!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

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Sorry for the late feedback but I really enjoyed the game and how it incorporated the keyboard as playing the instrument!  The Graphics and Music were great however I want to note that ally death happened a bit too quick (maybe more playtesting would help?) and the combination for fly felt awkward when all the other commands were inputed horizontally, but other than that I enjoyed the game it's art, music, and unique concept!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

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Wow a very unique trippy experience. I liked that what you were doing had no end yet not telling the player adding to theme of confusion until they stop. Really neat well executed Idea! 

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Obviously it is nothing complete but I appreciated the art for what it was!

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Sorry for late feedback (But hey feedback is feedback I guess?)

I really liked this little game for what it was. It's art and newspapers provided quite a bit of entertainment in this really polished experience! The only negative note I could make is there wasn't much challenge yet I don't think that is what you were aiming for, and because of that I think you achieved your goals and that is something to be proud of!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Sorry wrong link I updated the post with the correct link!

(1 edit)

Sorry for late feedback but I really liked the creepy atmosphere you developed ! Yet nothing was explained or easy to follow... I would just note that you should do more play-testing before launch but other than that it seems like you have a knack for making a creepy atmosphere!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

 

Hey there sorry for a late message I had an 11 hour video of me playing every jam entry to share but it got corrupted so I'll write what I liked here!

I thought it was a nice little title that did exactly what it aimed to do be a humorous experience to make people smile and well you achieved your goal, and I think that is something to be proud of ;) 

Hey I know this is a bit late but feedback is feedback I guess?

I loved the game's concept of the still enemies that made you angle your shots like a 2d shooter like Steamworld Heist, yet in a first person perspective! This gave a whole new twist on the FPS Genre for me! However the game has two main flaws that hold it back . First the limited ammo means you need to have about every shot perfect or it is suicide. Second the shield recharges far too slowly. If the goal was to have the player hide in a safe place because it is basically impossible to face these baddies head on, that means the only chance the player has to regenerate their shield is when they are out of the line of fire. So having them wait slowly while they are outside the line of fire doesn't quite makes sense so maybe make the shield regenerate in about a second? If you fix those two issue then you have a really solid foundation to build something special out of this amazing concept!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/etragames

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Hey Tiger J its me Etra! (if you remember)

I know its a bit late for feedback but feedback it feedback I guess?

I enjoyed your game's art and music and the general concept! However I want to note that there is a decently serious flaw in the execution... being that the buttons to control the character are too far apart. This may seem very opinionated and not objective but if you think about it after they press a button once they have to trudge all the way back to it to press it again leaving a lot of empty space where the player is not doing anything engaging. Again I love this concept! Yet the execution may need some more work, but once that is done you have a really solid gameplay mechanic!

Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :

https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg

Also we updated Between the Worlds if you are Interested!

Hey I know its a bit late for reviews, but feedback is feedback I guess?

I sort of loved this game...In its weird unique way I guess XD Like @DennisMac said Controls and physics are buggy and the AI are ridiculously overpowered buuuut... I think this makes the game humorous even if you did not intend it to be so! Just because of the insane stuff you can do! Yet I found two unique things in this entry to note.


1. Since it was a racing-ish game not constrained to roads and it gave it a unique feel from honestly any racing game I've played because it tried to combine a plat former type level with the movement of a car. Is this a good thing? Maybe or maybe not but it was unique and that made it stand out!


2. THE BACKFLIP to be honest this basically broke the game..., but it was unique! I feel like this would be a really interesting car-combat mechanic if the player had a boost to bash into cars. Then the play could perform the backflip while being chased into a boost or you could combine the backflip with a variety of mechanics! 


In summary I thought the game although very buggy and unbalanced was a humorous experience that introduced some very unique mechanics and ideas!  


Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of the video when released:

 https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg


Hope to catch you there ;)

“Please use work that you are authorised to use” ..I think it is forbidden 

How do I start the game?

Hey I don't think you are allowed to use non-royaly free music: 

"Sargasso" Music - Star Fox Assault "Boss 3" Music - Star Fox Assault

Just don't want you to get disqualified

Hey there thanks for playing! (and hopefully leaving a rating) The movie(s) were supposed to be a transition from Harry Potter to Star Wars to Pirate of the Caribbean as the Narrator tries to get the Player to a proper film.  Figuring out that you can't when a player is the protagonist since the only difference between movies and games is choice. (Or at least that is what we were going for)