Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Trash QuestView game page

Get your grubby hands on that trash.
Submitted by FrancisVace — 12 minutes, 41 seconds before the deadline

Play game

Trash Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#34.3334.333
Visuals#54.6944.694
WOWIE!#483.8893.889
Fun#543.9443.944
Simplicity#3153.7223.722
Creativity#3263.3613.361
Topic#6172.6392.639

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
MoppySound

Credits
Francis Vace

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

If this ain't the most radical, polished best playing retro platformer in the whole jam than I'm crazy, 6/5 stars

Submitted

This game has incredible polish!!

Submitted(+1)

Your game is so clean its amazing. All the components work so well together and fantastic colour scheme might I add. If you have time, I would really love if you had a go at my game :)

Submitted (1 edit) (+1)

Really nice graphic, level design, and especially the light effect surrounding the player, although the game (in WebGL) has an issue where I can't see the whole screen, I need to jump to some platforms out of my sight.

Edit: fixed typo

Submitted(+1)

I really like the visuals and the color palette, it's really easy on the eyes and looks pretty cool. I'm honestly surprised that you made that in 3 days. Solid game, good work!

Submitted(+1)

This game looks great, and it's incredible that you were able to make it in three days. That said, I didn't really feel like failure was progress in this. I was not a fan of having to die every time I opened up a shortcut, and found myself skipping those just to I wouldn't have to go back and start again. Still, very impressive to see a fun metroidvania game made in such a short time.

Developer

Thanks for the feedback :)

I am starting to see that I didn't quite communicate it well enough, but I had meant for the doors to be a risk-reward decision. Do you take a temporary setback to open the permanent shortcut, or do you continue on without a safety net? Like a reverse of Shovel Knight's breakable checkpoints. So the way you played was one of the intended options.

In hindsight though, I think there are a number of reasons they don't quite work, so they'll likely just be regular unlockable doors in the post jam version, lol

(+1)

This game is massive for a game jam! So much stuff to explore, and what's crazier is that all of it is quality. Great game feel, charming graphics, solid level design, varied and catchy music tracks. All around really great work!

The "failure is progress" theme here feels a little shaky -- leaving behind a heart when you die is an interesting idea, but I feel like it doesn't really play into how the overall game plays moment-to-moment, and doesn't feel integral to the experience. Most of the time I'd die to spikes and I'd have a heart floating above the spikes that I could only get if I...fell into the spikes again. Maybe having hearts only spawn if you die from enemies, and having a one-use platform spawn above where you died from spikes could help with this more.

I also think having more shortcuts tying back to the start would really help with the pace of the game. Unlocking them with upgrades felt pretty good, but having to kill yourself with the wires felt jarring . There's a lot of backtracking required to redo challenging parts, and I felt it deflated some of the great level design you've come up with.

Overall it was a great entry and one of my favorites out of the jam, and I'll forever be thankful to you for including gamepad support!

Submitted(+1)

Alright, calling it right now, you're a robot. There is no physical way, a human, can make such a MASSIVE game in 72 hours. It was fun, but really long.

Developer

with enough no sleep and repurposing of existing tools and systems, anything is possible
but for real i'm glad you enjoyed it

Submitted(+1)

Very well polished, felt good to play. Love the art style and color pallet, and the raccoon is a cool design. Great job!!

Viewing comments 29 to 21 of 29 · Next page · Last page