I really like the atmosphere but It's confusing where to go and the control for the movement does not feel right. It either you keep the controls and change the camera angle to a top-down style, or keep the camera angle and change the control to arrow keys or WASD.
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Umbra Lumen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #82 | 3.795 | 3.795 |
Graphics | #179 | 3.916 | 3.916 |
Innovation | #349 | 3.410 | 3.410 |
Overall | #356 | 3.440 | 3.440 |
Game Design | #382 | 3.458 | 3.458 |
Theme | #728 | 3.193 | 3.193 |
Fun | #851 | 2.867 | 2.867 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game's objective is to find lost fragments of your soul, hidden inside source objects. You can only finish the game if you find all 9 objects.
The more fragments you've found, the more powerful and stronger you become against the enemies.
Did you write all the code yourself and made all the assets from scratch?
All the assets, including scripts, models and music were made by myself using free available software like unity and blender.
Comments
this game is noice. the camera position makes it hard to move backwards (you have to keep clicking the bottom edge). i like the atmosphere and use of darkness. getting chased by the spikes reminded me off death stranding a bit :)
Noice game! I haven't played many 3D games this jam and i really liked the mood and music. The only thing i'd critique is the movement it just wasn't for me, but still really great job!
This game is noice but it was very hard to find anything as it was super dark. I understand that is the point, but it would make navigating easier if there were different areas with slightly different looks.
I like the atmosphere the game creates and the low poly graphics, but after the first objective I wondered around for like 5 minutes and I could't find any other.
the graphics were great but the game it self isn't really fun. could find any other of those things after the first one.
I like the feeling of the game! I didn't beat it sadly because the game is too dark and after play a while my eyes hurt.. And the tapping sound is quite annoying. The BGM is awesome but the tapping sound makes me want to mute the game...
I like the tense feeling and use the light to deflect the enemy is a smart and interesting mechanic. With some improvement in the art, I think this game really has potential!
One thing I didn't get is what is the small light for? Are they just collectible or they can do something special?
Great atmosphere and sound. I'm not a big fan of games where you can't see much, but that's just me, I can tell you put a lot of work into it and the result is very polished. Maybe alternate some scenes that are lit and some dark, just an idea.
The concept of having to use the mouse for both movement and defense was very inspired. It really upped the tension already brought on by the environment and ambient sfx.
Cool Game!
This game was pretty fun! It gave me an eerie feeling and I always had a feeling something was going to just pop out of the dark and jumpscare me. The bell ringing really enhanced the experience haha. One thing though, I'd appreciate if the game had some way to move your camera as I reached a point where the camera was going through the ground and I was softlocked. The music was really relaxing despite the eerie feel of the game, if you upload (or uploaded) it to youtube, I'd appreciate a link :)
Overall, really great game. I'm not too sure how it fits into the theme very well but I liked the gameplay.
I really like the idea and overall game experience. But I'm afraid I am no fan of the polygon texutures.
And that whole dark thing where you hardly can see anything and the spooky sounds made me a bit uncomfortable. But thats most certainly just me, cause you made a good game here! And no worries, as I think that this is the effect you were aiming at, I rated your sond good, never the less ;)
Really fun game, I enjoyed the creepy atmosphere and loved the music. The only problem I had was I was unsure of where to go, everything looked the same and I couldn't find anything. To fix this I suggest altering the level design to filter the player towards a specific point or down a specific path in the beginning, then opening up into the large area.
Overall, fun game!
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