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A jam submission

Stone soulView game page

Submitted by Deblue — 1 hour, 8 minutes before the deadline
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Stone soul's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.7864.786
Audio#483.8573.857
Overall#1763.6553.655
Innovation#1863.6433.643
Game Design#3263.5003.500
Theme#6893.2503.250
Fun#8422.8932.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The creatures that give you the energy to pass the level become stronger if they are next to each other.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Nice art and atmosphere! I kept getting confused about firing and collecting.

Submitted(+1)

Very nice visuals! I felt the game very punishing though - if I made a small mistake then I felt like there was no way to still win.

Anyway, keep it up!

Submitted(+1)

The graphics are astonishing! Really good job there. I would've liked a more in-game tutorial than the click-through one as all my life disappeared until I read all the text.

(+1)

I am in love with your art style... but the game's difficulty should be adjusted... and also plzzz improve the how to paly tutorial scene.. Great game tho!! good job

Submitted(+1)

Wow, the art and sound on this game are incredible! They're so gorgeous! The gameplay is kind of confusing though. I wasn't sure why I was being damaged, or randomly losing energy, and it seemed kind of unforgiving like you needed to have every shot exactly hit the pillars or else you lost. One of the best looking games though! 

Submitted(+1)

The graphics are amazing and the music also. The beginning needs a little more ease of understanding. Other than that, this is a very solid and cool game. One of the most beautiful looking games I have seen this jam.

Submitted(+1)

The the graphics are amazing, at the beginning it was hard for me to understand the mechanics, but it's a cool concept, Good job

Submitted(+1)

Graphics are amazing, like the sounds too. Gameplay is good. Would be cool if you rate my game too :D

Submitted(+1)

The style of this game is awesome. My first thought was how was how great the art looked. Playing through the game there are a few spelling errors and the mechanics with gaining energy and how the white stone/creatures pair up/ attack you. Overall very nice.

Submitted(+1)

I loved the graphics on this game, it looked very good. The gameplay was solid and the in-game tutorial was a nice addition. I felt like everything went really well together and overall I enjoyed it!

Submitted(+1)

I like it! Good job.

Submitted(+1)

The visuals are cool and full of personality, and made me think about Hyper Light Drifter. I think you could really spice it up and make it go from good to extraordinary by adding some particles, but all in all still great!

I think the mechanics get some time to get used to, but I managed to finish the game. The only thing that I thought was very unclear was what you meant by "retaliate" -- I first thought my character was shooting at the ghosts and it was a bug, but it turns out they were trying to steal my energy -- maybe changing the retaliate visuals and sounds so that they're not almost identical to the shooting animation could help. I like how it's ultimately better to try to bring them two by two, harvest one from each, and then move onto the next group.

The audio ambience is really nice, I think the only thing worth changing about it is the activation sound for the stones, it's twice as loud as the other sounds, and it's a bit jarring.

The pause menu is a bit bugged, pressing escape once does not freeze the game, but pressing it twice does, but since that makes the UI appear, it's not really helpful -- probably forgot to reset the time.timescale here. 

All in all a very stylish submission, nice job

Submitted(+1)

The art in this game is astounding, you did a terrific job on that. The mechanics are also very clean and implemented well. IMO I think the difficulty most people experienced was in trying to understand a set of mechanics that are very abstract, and I did run into this too, but I don’t think that’s a problem necessarily, it’s part of what makes the game interesting. So kudos on that!

Here’s my game if you’d like to see it.

Submitted(+1)

On the launch screen I think there should be a controls and how to play button to help with the understanding of what to do, i didn't know that you could hold down left click to fill the totems up higher until i eventually figured it out.


the game is definetly quite hard but i think it makes it more fun, art work and music are great and this is an all round great game. With a bit more guidance on how to play this could be great (couldn't get past level 2 :( )

Submitted(+1)

great work here. was pleb and barely finished level 2 :D. took a good while to understand the mechanics in the tutorial.

graphics and sfx amazing.

Submitted(+1)

The art is 10/10 in my book. 
The music fit the environment perfectly, the sfx is not so much for me. 
The game mechanic is interesting and let me experiment with a lot of approach. 
The game difficulty is a bit on the hard part for me, I'll take me multiple tries per level. 
Overall, good game and potential winner.

Submitted(+1)

really all the was 5/5 , was the most beautiful and concept from all other 2d games I played until now,

very good job , Your game and your concept are really interesting and cool.

Submitted(+1)

Cool mechanism,  great art!

Submitted(+1)

Congratulations on your job dude, you killed it with the art. It took me a while to understand how to play but it was fun. Nice!

Submitted (2 edits) (+1)

i luv the art!!!!

Viewing comments 24 to 5 of 24 · Next page · Last page