Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

my progress

A topic by Amine :) created Feb 14, 2021 Views: 3,915 Replies: 214
Viewing posts 1 to 77
Submitted(+2)

this post is just to see what ive done and you guys can tell me what you guys did

 like... a devlog

Submitted

started work on a rock texture and can't get it looking right. So... Basically no progress.

Submitted

I have got a player movement and an idea, so not much...

Submitted(+1)

https://seblague.github.io/ideagenerator/

here idea

Submitted (1 edit) (+1)

devlog1

I added movement to my character and found an idea for my game

Submitted (1 edit) (+1)

Also Devlog 1 I guess

I made movement have the idea and planned things out :3

Submitted(+1)

Got basic player movement and terrain. 

Submitted(+2)

Got level 1 layout ready and got player movement and animations and main menu and UI animations done and added music

Submitted(+2)

wow

Submitted(+2)

*is impressed*

Submitted

yeah I don't sleep now I have level 1 completed and I got the main game mechanic finished and some obstacle prefabs that will be useful in creating new levels

Submitted(+1)

wow

Submitted
Deleted 3 years ago
Submitted

well some game jam games are good sheesh

I would rather know that my game isn't that good and still be proud of it than think that it sucks but be sad. 

Submitted

I know that my game is gonna be bad but I tried to sleep but then I really had the urge to just go up and work on some stuff bcz I was so bored. and honestly for me making game is like playing games its so addictin

Submitted(+1)

Since my game is infinite, wave based and doesn鈥檛 have complicated graphics I鈥檝e already finished and uploaded. Check it out here!

Submitted

then tell us how you made it

devlogs

Submitted

and its a cool game

amine2 team?

Submitted (1 edit)

about that I changed my mind

sorry

Submitted(+1)

i ended the basic mecanics of my game, now i need a main menu, music , levels, and audio

Submitted (1 edit) (+1)

Devlog 2:


Made some levels, but now a supid bug/glitch has got me stuck for multiple hours. :(

My dude jumps higher when touching a wall.


Edit: Just gonna make custom polygon colliders. It might take a bit longer, BUT IT WILL(SHOULD(BETTER)) WORK.

devlog 1:

so me and my brother found out my game engine isnt the best si i started on a simpller game before learning unity

Submitted(+1)

Devlog 1:

I added crafting, storage and simple drag and drop. It's not an survival game, I won't say what it is yet. I will put the second devlog in about 5 hours.

Submitted(+1)

Devlog 2:

I improved the crafting, made more storage, made a fridge functional, drew a lot of sprites, added a trash can. The game is about making food at a restaurant. It has the theme "Stronger Together" because if you send a food it might get a okay score but if you send a side dish too, you will get double the rating.

Submitted(+1)

ahhh, nice

Submitted(+1)

devlog 3:

I gOt thE juMP wORkInG fInAllY

(2 edits)

Hello, here I will post screenshots, progres and playtest of my game if you want you can check it.

PS. Who else is first  jammer?

Submitted

I am!

Submitted(+2)

Day 2
Polished everything I done and added pause menu option menu and credits and also remade the music and made the movement better and set up the itch.io page so I don't need to do it last second

Submitted

looks interesting

Submitted

thanks

(2 edits)

It's cool bro. But i think you should  make a in browser version, for more people to try it.

its one tip from me.

Submitted

I will make a browser version when its done

OK

Submitted

looks great

looks good

Submitted(+1)

Currently finished writing my story, mechanics, and characters. Onto making/finding a character sprite and working on movement.

Submitted(+1)

nice

i can help make a you a sprite if needed, Im always here

Submitted

Really!???! I've been stuck on this process for a while now. I've been trying to learn tutorials for a few weeks and I just can't seem to make a decent sprite for a robot.

Submitted(+1)

I slightly changed a level and started work on kinda the main mechanic.





Also i took a break

Submitted(+1)

good

Submitted(+1)

wow there is a lot of people here in this topic that is cool to see all of you

Submitted(+1)

and over 700 views

Submitted (1 edit)

wow what if every one in this jam would be in this topic

I can only dream

10k people

Submitted

that would be insane

Submitted (2 edits) (+1)

also this topic is so long we need three pages

Submitted(+1)

Still day 2 but finished level one and polished alot of things

Submitted(+2)

well at list you did something

I was too lazy

Submitted(+1)

Devlog 1: I added player movement, player bindings, enemies, Player Death, player respawn, player gfx, enemy gfx, sound effects

Devlog 2: I added and finished a level editor.

Submitted

level editor? wow that's awesome!

Submitted

Thanks

Submitted

I live in canada and there was a huge snow storm and I dont have to go to school

Submitted

lucky

Deleted 1 year ago
Submitted

sad

Submitted (2 edits)

where almost at 1k

(edit)only 20 more

(edit) WE DID IT 1k VEIWS

Submitted

amazing

Submitted (1 edit)

we did it

And 65 replies

And counting

Submitted

dont you mean 113 replies

Submitted

Mini devlog 1:

Player movement working, buttons working, and replaced the placeholder art.

Submitted

finished 5 levels for my local multiplayer splitscreen puzzle game

need to polish some things

Submitted

noice

Submitted(+1)

wow u finished??

Submitted

made a tile set for a evil castle, made splitscreen that goes away when both players are next to each other which then makes one camera. Added an enemy that detects a player when they are near. Made art for the slimes or players, when the players touch they fuse to be one slime with stronger stats. Arrow that shows where player is shooting from the green slime, the other player or pink slime can only move. Made a ton of progress these first two days. Cant wait to see how my game turns out. Good luck everyone!

Submitted

that's amazing!

Submitted

thanks dude!

Submitted

wot this just blew up

Submitted (1 edit)

Devlog 4 (or 5 idk)

I got the main mechanic working, made some more levels, and am working on a little bit of cutscene dialogue stuff

Also trying to figure out name

Submitted

it is in fact devlog4

Submitted

If we're not counting this.

Submitted

yeah but it did not say devlog4 so...

Submitted (1 edit)

okay devlog2(I will add more later in a edit)

made the enemy AI

(edit) finished enemy spawning and member AI

can you please tell me how to make enemy spawning, I always struggle with this

devlog 1

Created characters and controller

Submitted

Devlog 2:

Made some more art. Also here's a sneak peek:


Submitted

ooh, can't wait to see it!

Submitted

:)

Submitted

me too

Hello Amine,


Good luck with the game Jam ;)

Submitted

thanks dad

Submitted

Devlog 3:

Added most of the crafting recipes and most of the oven recipes, added Post Processing and that's about it, I had much homework today so I didn't have much time. By the way here is a plan of the food without the side dishes:

looks good! is this GBstudios?

Submitted

I'm pretty sure it's Milanote. but wow that's a lot of things

Submitted

It is Milanote

My game website is setup for when im ready


https://itsswirl.itch.io/broken-spirits

Submitted

Should I set up a site, because I've seen several people get it ready beforehand?

sure, its just nice to have done :)

Submitted

When it's ready, you export as webgl?

idk lol, 

Submitted

Made my enemies shoot me, enemy AI, helper AI, player movement, spaceship sprites, and enemy death system

Does anybody know how to get rid of horizontal lines in between tiles

Submitted

What do you mean? Can you send a screenshot?

ok, here it is

Submitted

hmm one thing I notice is the little ore-thing ones dom't have the line

Submitted

so maybe they have something different?

Submitted

Like possibly they're a little taller and can fill the line or something?

Submitted

Devlog 3:

Door works! Finally!

Submitted

Congrats!

I have no idea what to do and I'm panicking

Submitted

Don't worry, calm down! you can find many videos about how to get game jam ideas and do game jams in general. 

Oh my god those tutorials were so helpful that I got an idea now! Thank you so much for the advice and good luck for the rest of the jam!

Submitted

You too! :)

Submitted (2 edits)

Devlog 5:

made some dialogue, did a little messing around with the triggers for said dialogue, messed around with fixing everything so that the webgl export would work, and fixed a small bug involving rigidbody mass being set to 0.


When this topic hits 1500  views I think I'll reveal what the game is about (I might not, don't get mad if I don't)

Submitted

where 200 away

Submitted

almost 100 away wow

Submitted

1499 lol

Submitted

oh no its 1500

Submitted (1 edit)

you now what if this topic hits 1969 (ha ha) veiws I will also reveal my game

cool!

Submitted

Why is 1969 funny?

Submitted

okay so...

well first 1900 because I dont want people to know my game idea fast

and 69 is a big meme in the internet cuz if you turn it up side down its 69

Submitted

no 69 is a big meme because... ya not gonna go over that here

yeaaaaaaaaaaaaaaaa let's not talk about that...

Submitted

uh oh only 43 left

Submitted

1 left

Submitted

well guess I said it

so my game is a game where your a team of puffs balls and you tries to defeat the other team

Submitted

cool

Submitted

sounds a little like Kirby Clash

Devlog 1:

I had an idea that you play as a fly hoping for world dominance, but they are stronger together. So you need to annoy the world and attract more flies to your cause. I'm also thinking that if I have time I might add a random fact about flies so it'll be a bit educational.

I did all of the art but none of the coding yet (using Unity) so here's what the page looks like:

Submitted

if you need any help with code

ask me(or youtube)

Submitted

sounds interesting! glad you figured it out :)

Deleted 2 years ago

nice! I like that concept

Cool! That sounds awesome!

Submitted
Deleted 3 years ago
Submitted (1 edit)

I know

Instead of revealing the idea, which I kind of (by accident) gave a hint at, I will see if anyone wants to playtest

If you are a playtester it is VERBOTEN to tell other people who are here the game concept.

Anyone wanna playtest?

could I?

Submitted

ok, how can I send you the password?

uhm

do you have it on your itch page?

Submitted

well it's restricted... I have an idea

Submitted

I'll set it to public and as soon as you get in, tell me and I'll set it back

Submitted

And I'll put the password in the description of it

uh ok i will say when im in

Submitted

ready? I'll open it

Close it!

Submitted

there

Submitted

You have the password too?

Submitted

Devlog 4:

Added the rest of the crafting recipes and fixed bugs

Submitted

nice

Submitted

Devlog... 6:

Added pause menu, a bit of a main menu, a death effect, some more dialogue, made the dialogue supportive of rich text tags, thought up a few more level ideas!

sadly im very behind and might start from scratch :/

Submitted

but won't that make you even more behind?

Submitted

I basically only made art so far

C'mon, you can do this!!! Also try ramping up on programming. You can skip the sounds if you need to... but it's better not to. Also, you don't need a starting and ending screen, so focus on the main gameplay!

Submitted

Thanks for the motivation! I managed to get some programming done and got the main concept I just need to start making a few more levels, fix a few bug and add some sounds! How is you game going?

Submitted

devlog3

finished member spawning

(wait I will add more in a edit)

Devlog 2:

Main gameplay finished (it's a clicker game...)

Finished adding AudioManager

Started to make audio effects (tapping on tables, clapping hands, etc.)

Researching about flies (I. Hate. The. Pictures.)

Submitted

cool!

Thanks!

Submitted

I am finally done my game!

Submitted

wow!

Submitted

made a bunch of stuff. Now I just gotta hope how sfx, bosca ceoil music and drawing skills are good  enough

Submitted

yeah it's already Thursday and I'm starting to worry if I'm gonna get all this done on time

Submitted

I swear every time I fix a problem, another part of the code decides to stop working right

same

Submitted

Now I have the rigidbodies' mass set to zero so they can be easily lifted, but they are also easily crushed

Submitted

Devlog 5:

Made a Main Menu, added languages (only 2 at the moment), fixed bugs, almost finished the selling script.

Submitted(+1)

This a small GIF with my game. https://dap2011.itch.io/satellitemadness

Submitted

woah.

wowwoow

Submitted

"How much particles did you use?"
"Yes!"

Submitted

a lot馃ぃ馃ぃ馃ぃ

Submitted(+1)

WE HITED 2K VEIWS

Submitted

this is insane

Submitted

From what what I can tell, that makes this the second most viewed topic in the jam, second only to the sticky by Yilian!

Submitted(+1)

I haven't worked on my game to much due to power outages but I've almost got a working prototype.

(+1)

l legit joined so late

GO GO GO

Submitted(+1)

Progress so far!

Submitted

woah

Devlog 1:  i am takin this jam hardcore since i am four days behind find an idea to my game and working on more mecanics

Submitted

What's the idea you have?

I was 3 days behind and I'm fine you can do this

Submitted

lol same I was like maybe I should join the jam and then I was like you know what never mind. Then three days into the jam I was like ya know what maybe I will join!

Devlog2: finished working on main mechanic working on levels and music also traps

Submitted

nice

Submitted

I submitted my game guys don't forget to rate it would really appreciate it

Devlog 3: 

Forget the buzz sound. It doesn't work.

Yay music. (bosca ceoil music that's really really bad)

A lot of facts. A LOT.

Submitted

ok devlog4

made health and I made dying but not like I wanted

and win screen

all I need is sprites and Im good to go

Submitted

and dont help me with sprites

noice i need main menu and I'm done

(+1)

i wanna use python so wish bests for me i started right now

AHHHHHHHHHH GOGOGOGOGOGOGOGOGGOGOGOGO YOU GOT THIS YOU GOT THIS YOU STILL HAVE TIME CMON GO GO GO GO GO 

Submitted

GOOOO YOU HAVE TWO DAYS YOU CAN DO THIS GOGOGOGOGOGOGOGGOOGGOOGOGOGOGGOGKFVNSDLKZNCSDJANSDKJANCDKJBVDLAVNEDFNEUIND

Submitted

YOU CAN DO IT!!!

Submitted

I think it's late enough in the jam.

My game is a platformer that will have 10 levels (not like I had a lot of time to make all too many levels, and plus: quality over quantity), but with a twist: There is more of you! You have to use little machines called Terminal to switch between your characters.

Submitted

Devlog 6:

I finished selling the food, finished languages (Chinese, Danish, English, French, German, Greek, Italian, Japanese, Portuguese, Romanian, Russian, Spanish, Turkish) and uploaded the game. You can play it here: https://itch.io/jam/brackeys-5/rate/927671

Submitted (1 edit) (+1)

FINISHED

https://amine2.itch.io/puff-war

and its my first game that I published so dont get you hopes up

Congrats !!!

This is your first game that you successfully submitted !

Good job and keep going !

Submitted

I stayed up until 6am last night trying to fix a bug. Today I finally figured it out and it was kinda simple, so I dunno if I should be thrilled or annoyed.

Submitted (1 edit)

also it was the last thing I needed to do

https://jhawk-studios.itch.io/ants

Submitted (3 edits)

well it was nice seeing all 2470 of you guys

I will miss this

edit:2542

Submitted

yeah

Submitted

yo new topic from me where we play and talk about the games

https://itch.io/jam/brackeys-5/topic/1222917/games-to-playhow-you-made-itand-rat...

Submitted

this was fun

Submitted

yeah it was, hope we can do it again on 2021.2

Submitted

yeah

Submitted

Welp. It's been an entire year. This was really fun and I just realised I missed the 2022.1 jam. But, I, along with a friend or two, have started work on the full version of Blockventures(and for real this time). Just kind of checking if anyone who was here is still active. Posting little devlogs here and seeing other people's progress was awesome.