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A jam submission

BlueboysView game page

brackeysgamejam, frngmz, blueboys, puzzle, blue, green, killredbois, smollbluishmen
Submitted by FRngMz — 3 days, 10 hours before the deadline
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Blueboys's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#504.2004.200
Game Design#3263.5003.500
Innovation#3543.4003.400
Fun#3893.4003.400
Overall#4173.3833.383
Graphics#7483.1003.100
Audio#8292.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
you have to stay TOGETHER with blue boys you find in the way to be STRONGER and defeat the red boys

Did you write all the code yourself and made all the assets from scratch?
yep

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Comments

Submitted

Bro , I think you need to work on the controls little bid , Overall it is a very soothing game.

Submitted

You have a stick to the theme idea, and I can easily understand the game mechanic.

However, the solution of the puzzle seems too straightforward and repetitive. The boss fight is great although it is hard to predict the dash attack of the boss, I died a lot of times before figuring out I have to stay at the corner (Consider adding some clues to let the player know how to dodge the dash attack)

Submitted(+1)

Quite fun and cool mechanics. It does get the potential. Keep it up. Just pay more attention to the level design as the puzzles are a bit too straightforward for me. The boss fight maybe can give more hints on how will the boss move so the player can have more dynamic gameplay there instead of just stand at the corner and wait to collect the blue boys. With that said, good job!

(+1)

Good work, the game is well polished, but the puzzles solution is quite obvious to find and the boss fight is quite .. impossible

overall, really good game and fit to the theme

Submitted(+1)

Really, really liked this one. The puzzles were a little on the easy side, but the foundation for some amazing challenges is there. The music was slightly annoying, the boss theme in particular, and I would make the boss's dash speed a little bit slower, but other than that it's a solid jam game.

Developer(+1)

Oh, you have to get into the corners in level 12 to avoid his attack, because his circle shape does not allows him to get there

Submitted(+1)

Great work! Your game certainly fit the theme of stronger together! I had a lot of fun making it!

- I loved the polish! The particle effects, sounds, scene transitions; super well polished!

- The game tied with the theme very well! Strength in numbers!

- The level selection menu was great! I was able to skip/revisit levels!

- I would have liked to been able to adjust the sound in-game

- I would have liked to been able to move into the red guys with all my blue guys at once: if the red guys were at 2, then I had to bump into them twice with my 2 blue guys

- The blue guys sometimes got caught on a corner and wasn't with me when I bumped into the red guys; but they still died

Developer

yeah, the code was written so it deleted the blu boy with an index of 0 that was following you, that's why it died anyways

Submitted(+2)

I liked the cute and simple character visuals and animations. The tutorial text was a bit confusing to read and try to remember at first, but when I actually played a level, it made sense. This seems like a good foundation for a puzzle game. Maybe add more unique and/or challenging red boys for later levels so the player really has to think hard about how to beat the level. The biggest gripe I had was the music being pretty repetitive and hard to listen to, but I understand making good music is difficult, which is why I just got some royalty free music for my game. The sound effects were a nice touch. The final boss was kinda confusing because it seemed like you had to have a certain amount of blue boys to even take down the boss's number once, which seems different from how the other red boys work, and I had to figure out for myself that you have to run to the corner to stay alive. I did like the little ending where everything turns blue. This game definitely has potential, it just needs some extra work in my opinion. Good job, either way!

Developer(+1)

yeah, the figuring out how to defeat the boss part was in purpose, i was looking for good music ideas but i couldn't find any for the normal levels, i also thought it would be better to add more kinds of red bois to the game but i wa out of ideas and a bit lazy

Submitted(+1)

Cool game! I liked the particle effects when the bois died. The music was also cool, if a bit repetitive. The puzzles were a bit simple, and I wasn't able to complete the boss fight at the end, but the core of a cool puzzle game is here! Good work!

Developer (1 edit)

thanks!! it's good to know that even if it is my first game, someone liked it! yeah, im not good with music so...

Submitted(+1)

That's awesome! This was also my first game, but I got my music major friend to do the music so I wouldn't have to.