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A jam submission

CastmasterView game page

You are a savant of magic, if only you could remember your spells...
Submitted by builds.games — 7 hours, 19 minutes before the deadline
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Castmaster's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Innovation#123.3893.389
Unexpectedness#203.5003.500
Overall#602.9442.944
Fun#742.6672.667
Visuals#952.4442.444
Audio#1381.2781.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/code/other assets that you used.
N/A

How many members in your team?

Team of 2

List each team member's role, along with their social media / website links!
William Miles, Programming/Models (https://www.linkedin.com/in/willy-miles-85693415a/)
Anna Combs, Textures/Design (https://twitter.com/lilypoints twitch.tv/mivyard)

Anything you want to say to players before they play?
It's a little glitchy, but I hope you have fun!

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Comments

Submitted (1 edit)

I can tell you guys put quite some effort in designing all those enemies. And the skills are actually quite fun once you learn to use them right.

On the other hand, the procedurality and randomness makes it a bit confusing, but the unexpectedness is definetly there.

Submitted

The game idea is okay, but the game feels really unfinished. I wish there have been much less contend, and instead the game have been more polished. Overall is this an okay jam game.

Developer(+1)

Yeah I 100% understand. I would never present this to someone as a "finished game" without first saying it was for a game jam, was glitchy, and very unpolished. The fact is, we shot high, worked on it when we could, but still had full time lives contending for our time and attention. I'm not particularly proud of that, but that's how it was, and I think it's a fun little demonstration of our idea that you play for 5 seconds, give 2 or 3 stars and forget about tomorrow, and I think we're ok with that. It was fun to make, and a good lesson on time management and scope. We were never really aiming for anything, just to make something people enjoyed, and to practice our skills.

Thank you so much for playing and the honest feedback!

Submitted

I was surrounded by tons of enemies and was losing health quickly, so in my final attempt to escape, I... turned everyone around me into a bear. 

This was such a cool game, I spent way too long going around the dungeon and just shooting random spells at everyone :"DD I had a lot of fun. Great game! 

Developer(+1)

Yeah! That's exactly the sort of dumb moments that I envisioned when we made the game. Glad you enjoyed, thanks!

Submitted

I love the randomness of it all. Definitely fun idea to become a wizard apprentice "am I going to heal myself or turn into a chicken with this next spell?".

I suffer from performance issues, either my computer is not strong enough for this kind of 3d games or the controls are buggy.

Developer

Thanks for playing! Yeah, I had a worry about performance issues, it may be that the game just generated a lot more enemies than usual for you and so it lagged, but it could be something else!

Submitted

This was fun! I think there's a lot of potential to polish this up more, but even as is, it was very entertaining. The particle effects were great, and a lot of creativity with the spells! Loved mass transform chicken especially xD

And all the art and models were created during the jam?? Impressive! Also super cute cover image.

Developer

Yep! All of it was made during the jam. I think the zoomed out camera view did us a lot of favors but thanks so much for the praise!

Submitted

Pretty interesting gameplay mechanic.

I like the variety of spells.

It took me a while to figure out which spell I'm actually casting (I thought it's the one that changes color), and there is a bug where you are stuck after respawning, but otherwise fun game.

Developer

Yeah...there are a few glitches that need to be fixed, but otherwise glad you enjoyed. Also oof about the spell thing, I was a little worried about that and you confirmed it. I'll know next time!

Submitted

Hey - I thought that the gameplay concept was really cool, I liked the risk reward aspect of casting between two spells at random. I got stuck on a lot of invisible walls and sometimes the player's movement didn't work like I expected. I think that with polish this could be a really fun full-fledged game. Great job!

Developer

Hey thanks for playing! Yeah the level of polish is definitely the thing that needs to be worked on, but I'm happy with what we have in this short time.