About 30% of the game screen wasn't able to show up on my monitor, so the game wasn't quite playable, but as much as I could get it to work it was interesting.
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Dice and Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #472 | 2.390 | 2.857 |
Engagement | #526 | 2.390 | 2.857 |
Overall | #526 | 2.390 | 2.857 |
Creative use of art assets | #539 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the character controls, the way you move your characters feels really good. The stat screen also is very clear on what's going on - I'm really impressed by the flow and polish of the UI!
My one major complaint is that there isn't very much feedback when I'm attacking enemies. I'd love to see their health bars over their head, and to see it actually decrease when I hit, that way I have an immediate sense of the current status of the enemies when I'm deciding what to do. Without attack animations and feedback, I have a hard time telling how effective what I'm doing is - even though I can check after the attack to see that the hp values updated.
Really good work though! I had fun with it! :)
Good job fixing the start bug.
Great usage of colors btw! found that pretty cool^^
Combat reminds me of Fire Emblem.
Umm for feedback you might want to work more on polishing.
For example having some kind of animation when the characters fights)
Cool stuff!
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