Play game
Re;Mind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #30 | 4.021 | 4.021 |
| Overall | #34 | 4.009 | 4.009 |
| Theme | #36 | 4.287 | 4.287 |
| Game Design | #55 | 4.021 | 4.021 |
| Graphics | #63 | 4.277 | 4.277 |
| Innovation | #100 | 3.819 | 3.819 |
| Fun | #197 | 3.628 | 3.628 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
you collect the key piece and then you walk the path you walked in reverse
Did you write most of the code yourself and made all the assets from scratch?
yes
Leave a comment
Log in with itch.io to leave a comment.






Comments
The game looks great and the story is nice, but the slow controls really hold it back
This is a strange review for me haha, I've rated it very highly in every category, yet I'm not sure if I feel that way about the game overall haha
Things I liked:
>All the individual elements: The graphics were crisp and clean (although perhaps some more contrast between background tiles and foreground tiles would be useful; it was occasionally hard to tell what you could jump on at an immediate glance). The audio was excellent with beautiful music and great sound effects, I liked the change in background music too.
>Great use of the theme and a creative idea: I liked the idea of having a puzzle where you had to take into account your rewind actions, the levels with the teleporters were definitely the most interesting (more of that please).
>The platforming was decent, with some good challenges for timing, and it seemed you compensated for 'near misses' too because i didn't have any of those frustrating moments when you accidentally bump your head and then fall or similar.
Things to improve/Things I was uncertain about:
>Increase contrast between foreground and background tiles
>The biggest problem to me seemed to be the competing aims of the game: it's both a tight platformer (where little differences in timing/spacing mean the difference between winning/losing and where you are on the clock), and a puzzle game (where you ideally want to be able to solve the puzzle at a leisurely pace and dont want to be punished for a lack of dexterity). It was nice that you didn't start the clock till the player moved though, so that at least helped with solving the puzzle before starting the run. >With the puzzle side of things: I feel like in a puzzle game you should try to do three things 1. Give the player all the info up front to solve the puzzle, 2. give the player as much time to solve the puzzle as needed and/or allow the player to reset the puzzle if they make a mistake rather than forcing them to lose, and 3. dont require players to meet a dexterity requirement to solve a puzzle. I think you did 1 alright after the player had already died once, but it required dying at least once on the rewind to know what the new mechanic was (so that was a little unideal); for 2 they could think about it before starting the clock, but unfortunately the player had to die if they made a mistake, but at least the reset was quick (so not that bad); but unfortunately for 3, as I mentioned before, there was a fairly high dexterity requirement to solve the puzzles (if they knew what they had to do, but couldnt get the timing/jumps right then i imagine that would be quite frustrating for people). Fortunately for me I'm competent at platforming and like puzzle games :) I just think that it might be a bit niche as it is essentially only for people who like puzzle games and platformers, not one or the other.
>Tighten up the horizontal movement slightly, make it less slidy: for a platformer about tight timing you want the horizontal movement to be relatively snappy.
All that said (and I know I just wrote a lot haha, sorry, just wanted to be comprehensive with my feedback), I think it was a really good game, with great elements in it, one of the best I've played in the jam!
thank tou for your feedback! As for the timer, it was rather a technical issue then gameplay one. We will try to make it better next time.
Amazing AMAZING game. The visuals were Lovely and the brilliant use of Unity's Particle System was truly awesome. I loved the game. I absolutely loved the game. It is one of the best looking games of the Jam. Just two problems. First, the character stops when you land from a jump, so you should change that to create a flow to movement and also, it was very short. I just wanted more. Really hope that you continue the game and finish it.
Could you please rate my game too? Its not as good as yours but it would mean a lot to me if you rated it.
Lovely puzzle game, with a nice calm music. Very good rewind mechanic implementation! Well crafted level! Just one think.. the tiles used for the background should be darker, or different from the once used by platforms. Sometimes they mix. But only that small thing.
Last level was tough! But manage to complete it.
Congratulations!
An interesting and clever little puzzle game with a gorgeous art style, well done sound design and an overall very polished feel to it. Definitely one of my favorite games of this jam so far and one that i will keep for a second playthrough.
My only issue with your game is that it quits with one press of Esc, without any warning, or beforehand information that that will happen. So, i lost some progress because of that, but it didn't stop me from starting new. A level selection menu, or just a simple "do you really want to quit and loose all your progress?" window would have been nice.
Anyway, i still loved your game and will rate it high. Good job :)
An interesting and clever little puzzle game with a gorgeous art style, well done sound design and an overall very polished feel to it. Definitely one of my favorite games of this jam so far and one that i will keep for a second playthrough.
My only issue with your game is that it quits with one press of Esc, without any warning, or beforehand information that that will happen. So, i lost some progress because of that, but it didn't stop me from starting new. A level selection menu, or just a simple "do you really want to quit and loose all your progress?" window would have been nice.
Anyway, i still loved your game and will rate it high. Good job :)
Definitely a great puzzle game, the rewind mechanic was a little slow but overall I think the puzzles made it fun to use. Everything was introduced to the player in a smart way, so none of the puzzles felt too difficult. The art and music is great, although I did think the environment was a little too dark before getting the puzzle piece. The one thing I didn't really like were the character movements. I didn't like that the character lost all momentum when hitting the ground, I think it's better to give the player more control in the air instead of forcing them to stop immediately after every landing. The character's jump also looked weird, I think squashing and stretching on the landing and pushing off would make it look more natural. Overall very well done!
i enjoyed your game from the sound to the simple design, to the graphics. wow, well done
Excellent game, perfect graphics and sound design, and great level design. Great Job :D
Really nice job! I loved the graphics and audio. Nice idea for the theme too, some levels really make you think. Great job :D
Very nice
Nice short game, that is very well polished.
Things that caught my eye:
I really enjoy my play through, the game is not long and tedious and the puzzles don't make me feel dumb. I appreciate that as most puzzle games are too hard and its boring to get stuck on a single level for too long. Well done! This is in my top 10 list! Check out "To Grow" as well the game is similar to yours and i think you will enjoy it.
PS: If your interested in old school FPS try my game out its an endless runner with graphics style similar to the original DOOM. Cheers!
This game is amazing. i love your concept. #rated xD
There's no Linux executable, only a Windows executable (.exe)
nice game, I liked the rewind mechanic and music. controls were hard to get used to, but once you get used to them, it's easy
Really nice game only thing I can give criticism on is that I don't like the control scheme, which isn't a huge deal.
One of the best Ive played from the jam, really cool concept, and outstanding level design. thumbs up! you can easily release this for android and ios app stores and I think it can do pretty good there.
This game is one of my favorites of this jam! I was expecting this rewind mechanic, but the way that you combine with the puzzles are so great! The music fits so well too.
Nice graphs, character design and sound effects. Really a amazing job.
Cool game. I really like the transition effects. Good job :). The control keys are a little strange but it's fine.
Nice Puzzles, this like do it right forward couse backwards will change stuff its cool, nice graphics, nice audio, only things to say, first bg colors and platform colors sometimes look the same and makes it confusing, no big deal, but can be worked, and a little bit of work in the plater movement animation so it loos more like walk, some times looks like she moves like a ghost, like flying, after that, awesome job
here is ours, will apreciate your rate
https://itch.io/jam/brackeys-4/rate/724057#post-1844596