I like the game game design, the mechanism and game loop is so good, such a creative idea 💡
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R U NUTS ???'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #10 | 3.444 | 3.444 |
| Graphics | #19 | 3.444 | 3.444 |
| Overall | #20 | 3.097 | 3.097 |
| Audio | #24 | 2.556 | 2.556 |
| Mood | #29 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
NSFW / mature / sensitive content
No NSFW / mature / sensitive content is present in this game.
Comments
Very fun, well implemented! I definitely didn't play with the gravity change enough, but it feels like a great mechanism to get some really involved puzzles setup. It is a bit disorienting, though, and did cause some twisted vision!
My head hurts lol XD
but the puzzle itself is really interesting
quite fun but my head can't handle too long exposure of rotating map X"D
I'm afraid this game gave me a bit of nausea haha. Definitely an interesting idea and aesthetic though.
Very clean and satisfying design wise.
You really had my head spinning haha ^^
I really really liked the idea! Solving some of these levels felt really satisfying, and i feel like there is a lot of room for new mechanics and puzzles. Although the blueprint aesthetic isn't really my vibe, it certainly makes your game have a unique and interesting visual. Good job!
PS: The second level ruined my life
A game with some clever mechanics. I found the last level quite tricky, I had to play it several times to beat it. I just wish there were more levels!

Edit: There are 2 more levels in the bonus section, but after completing them the following error appears:

Thanks for the review! And yeah, I was hoping to include more levels with some other mechanics too, but there was no time. The bonus levels are actually my attempt at creating the last level in the game (level 7) - but I found them too hard to include them in the final version. The crash is expected behaviour, haha!
I plan to release more polished version in the future, with more levels and mechanics :-)
Absolutely a counterintuitive game, it's quite difficult, but in a way that makes passing each level very rewarding
At first the camera motion was hard to adjust to, but this is a really creative little puzzle game! I haven’t played many games that use the idea of “camera perspective gravity” except for Kiki the Nanobot, and that game is over 20 years old!
The blueprint aesthetic is executed very cleanly and the game runs great on my machine.
When you get yeeted off the map, it feels a lot like careening through space or something, and sometimes I would try to 4D chess my way back to the map (with mixed success - failure, mostly!)
I managed to complete all the regular levels, but not the bonus ones.
I'm still on Love 11, I didn't get used to new box2d API .. yet. Game will not run on 12 I believe.
Haha, yes, the camera is crazy, that was the intention. Thank you for valuable review :)
Btw I didn't expect that effect when flying of the map too. It felt rather pleasant so I keep it like that and didn't bother to add map boundaries.
Ahhh. Yes I think I know what's the issue here. I'm using vector2d implementation which uses FFI. I had problems with that on Android too - I believe it will be fine on x86/x64 - probably the arm binary is missing.. edit: it's interesting that it runs fine with 12 though. I live in belief that the physics API changed drastically. I will test this tomorrow.
I'm also on a Mac and had this:
Error
krabice/lib/vector.lua:25: assertion failed!
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'assert'
krabice/lib/vector.lua:25: in main chunk
[C]: in function 'require'
krabice/simulation.lua:14: in main chunk
[C]: in function 'require'
screens/game.lua:1: in main chunk
[C]: in function 'require'
screens.lua:1: in main chunk
[C]: in function 'require'
main.lua:1: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
I can test it on my PC later






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