cool stuff, sorta reminds me of hitman with the stealing identity (/ stats in your case) of workers to progress to restricted spots. Should have a little tutorial message on the first guy telling players what to do (since was confusing had to read comments here to progress, maybe I didn't see there but more simple little tutorial nudges, like a text come-up could work for my case.
But nice stuff fits the theme well and the game-loop is fun for me! Sneaky little dude, I think it'd be cool/funny if we could also whack them (maybe like a little whack animation for stealing, sorta like hitman for stealing clothes, just some random fun thing to add)
Play game
Momentum Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #53 | 3.257 | 3.257 |
| Originality | #71 | 3.343 | 3.343 |
| Accessibility | #73 | 2.914 | 2.914 |
| Theme | #76 | 3.743 | 3.743 |
| Overall | #77 | 3.167 | 3.167 |
| Fun | #83 | 3.029 | 3.029 |
| Controls | #89 | 3.000 | 3.000 |
| Graphics | #123 | 2.886 | 2.886 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
The player has to steal the stats of the workers in order to complete the level
Discord Username(s)
Daryuner
GWJ Participation Level
0
Team Size
1
Comments
Cool concept! Also could defeat the boss by sitting on its head. Sadly after defeating the boss I could not open the door because I had not enough jump to reach the other two. I had fun with the game. Great submission :)
I really liked the music as well as the concept. I wish there were a bit more levels and a bit more variety to them (like adding moving platforms, other enemies ...) . Nice game!
The sound effects and music are really good and the game is very interesting you can also add some puzzles and different types of enemies to make it even more interesting. Good job!
Pretty unique concept! I found the final boss fight to be a bit of a struggle though, it was very easy to get pinned to one side and then you just have to accept your fate haha!
Nice idea with stealing speed / jump from enemies though, it would be cool to have a variety of enemies with different stats to steal!
I had a fun time playing this one through to the end and could see the idea brought to life in a more complete way in the future!
Good work!
Fun game Daryuner !! Stealing from the enemies and gaining stats to proceed through the levels was great. At first i was confused because the jump felt short but then I picked up on the mechanic. I like the shadow animation and the slow motion added when defeating the boss. I did cheese through the boss the first time i played by just jumping on his head and stealing and then it didnt let me open the door to steal from the guy on the right because my jump was too low so i had to replay it. Overall nice game !! For suggestions, I'd say id like more levels and complexity. Good job Daryuner !!
Fun entry with well designed levels. I struggled a lot with the fire obstacles, but still got to the end!
Fun one! I can see you expanding the levels to create some puzzles that requires you to make use of the momentum. The basic enemies could use some love also, they kinda just stand there while I steal from them.
Cool concept, very creative and I especially loved the main menu tune. Had a lot of fun and I would absolutely play a longer, more polished version of the game.
Correct me if I'm wrong, but I believe you are basically softlocked if the boss takes out enough of your stats while you're on the bottom floor before you can climb and catch the two NPCs. My jump wasn't strong enough to get to them, and from what I could gather they're necessary to open the final exit.
Point on theme. W character sprite. Simple short game i really enjoyed it. I Cheesed the final boss by jumping above before he could steal me so i could steal and reset his steal.
really loved the sprites art and the controls, felt really good to play, amazing game, keep it up
Quite like the game and thought you did a really good job! also i love the title menus art
Cool concept, wish there were more levels to exploit the concept a bit more but hey its just a jam so its already pretty good ! Congrats on your entry !
The concept is kinda nice. I could see it being fleshed out as like a Roguelike where you get the option to steal one trait from an enemy.
Slight issue I ran into with the boss is that if you don't jump on the platforms on the left and right side you are basically instantly dead, because you are cornered.
The concept of stealing from enemies improving your abilities is a good one and it would be cool to see it fleshed out a bit more.






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