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GabrielRG

200
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A member registered Apr 05, 2024 · View creator page →

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(Answering in PT-BR because we're both brazillians) Muito obrigado mano! Eu que cuidei da parte do level design, que bom que curtiu!

The art style is simple but very beautiful, and the enemy variety is nice. Good job!

Yes, unfortunately it is one of the game's rough spots that we didn't have time to fix. Thanks for the feedback and glad you liked the level design!

Really nice game with well done puzzles. One suggestion would be to add sensitivity settings, since the default one was too low even with my mouse DPI being 1600 which is decently high.

Glad you enjoyed it!

No it's not, we thought it was impossible on our playtests, you're just too good XD

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Very polished for a week. It's a bit hard to get used to the mechanics; but makes sense since using older technology like typewriters should have a steeper learning curve, so it's aligned with the intended experience!

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Very useful feedback, thank you! Did you not get the glide power up? You were not supposed to be able to reach that part without it, so we may have found a bug!

While I agree with the comments the game can be confusing, it's still relatively easy to get up to speed.  Music and visuals are good too and the concept has potential for expansion.

Thanks for playing! If you're stuck, try to pay attention to the dialogue, there are some hints there!

Thank you for the kind words, especially coming from someone who tried for a similar concept!

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Sorry about that! Reviewing my rating after this info. Having some in-game tutorials would still be a good addition tho.

The narrative and voice acting is really cool. Really liked the level design too. Good job!

Very well polished game for a week! I think the game needs some instructions for the controls, either in-game or on the itch page. 

Fun entry with a lot of potential! The only frustrating part is "wasting" upgrades for units I can't build.

The encounter variety from this is very nice. Good job!

Thank you!

Thank you for the feedback! We moved the camera a little to the right to make it easier to see far away platforms but it had this downside for backtracking unfortunately.

The graphics are very good and the idea is interesting, my only problem is that it is sometimes a bit hard to read what's going on the screen. Good job!

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Really polished for a first jam; specially the UI on the main menu, even considering the pre-made asset use. Good job!

Visuals are very good for one week, and the wall-hopping mechanic is cool. I think it could use some more parkour/platforming sections alongside better feedback for shooting.

I completely agree about the art and music! Thanks for playing.

Thanks for playing! It's not a bug; there are hints for where to go next in the dialogues, that's all I can say. :) Since you struggled with the screen size that may have been the issue.

You basically made keyboard osu in a week. Outstanding job.

The art style is unique, the movement is very well done and the combat may make it a little overwhelming for players who aren't used to the genre but it's a worthy design risk.

The star fox inspiration is very visible but it also reminded me of the gummi ship sections from the Kingdom Hearts series. The combat still has room for improvements but after getting used to it a bit it's manageable.

Really loved how the wind mechanic was integrated into the level design. Good job!

The level design is interesting, the puzzles are not too annoying and the hook mechanic is cool. Good job!

Really interesting entry! It's already good as is, but with some more work on structuring the narrative, it can become something even better!

Thank you, I'm very glad you think that way! This issue was detected in our playtest sessions, so we did a lot of work to fine tune it, but not completely due to time.

Thanks for playing!

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The level design is fun and decently challenging (had an issue I edited out because I figured I was wrong after playtesting). Good work!

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That was a strange (in a good way) experience for sure. Hit the mark on the theme, good job!

I'm so glad the art + audio combo worked so well for you guys. Thank you!

Thank you! Really appreciated!

Understandable, it's the game dev life XD

Amazing entry! A simple yet out-of-the-box mechanic, also the visuals look very good.

Loved the pixel art and level design. I actually tried to experiment with a similar mechanic (it involved channel switching in a TV setting) in a project for another jam that didn't make the cut, so I'm glad to see you successfully implementing it!

I don't see boss fights in jam entries very often, so that was interesting one for sure. Also I really enjoy eastern mythology and hard games so that was a cool entry for me, good job!

Loved the difficulty progression from this, and the visuals are simple but very good to look at!