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GabrielRG

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A member registered Apr 05, 2024 · View creator page →

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Recent community posts

Awesome game! The polish, art and inspiration are on a whole nother level. My favorite of the jam so far.

Not many critiques to share on my end, since they were basically already shared. Really fun game and nice effort on making a explorable world!

Really nice variety of mechanics, and good job on introducing them gradually too.

Sound design is top-notch! Interesting experimental piece!

A solid foundation! When I need audio assets, I generally find good stuff in https://opengameart.org/ . Worth to check it out next time!

Thanks for playing! Very useful feedback too!

Thank you for noticing this oversight!

Thanks for playing and for the suggestion!

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The spinning mechanic is fun, and even if it is in simple way, the player can be strategical with their color addition choices for a bit of depth.

Really awesome retro feel, and some pretty interesting surprises along the way. Good job!

Awesome job for your first game! Your concept was very creative. One suggestion for fixing the ergonomy issue already reported by other players is to change the spin mechanic to a single button.

Thank you! I agree about the importance of coyote time, unfortunately we weren't able to implement it in time.

Really glad we managed somehow!

I also struggled a lot with the controls. Fun game tho, good job!

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The level design is well done and having bosses is really impressing for a game jam!

Simple but fun game. Well done!

Very impressing visuals! I know you already received this feedback but having some room for one or two mistakes would be nice.

We also struggled with delivering everything on time so I completely get you! Good job on getting this far!

Simple but well polished game. Good job!

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It's a bummer, but we just uploaded an update fixing most of the game breaking bugs! Would be glad if you gave it another try!

O costume é tão grande de fazer review em inglês que foi automático kkkk

Amazingly polished experience! Unfortunately, I struggled to understand the controls, spent 2 minutes trying to use the mouse instead of WASD. Maybe a clearer explanation of the controls could help.

I need answers! Sequel please! Good job, this was a super interesting take of the limitation.

Fun little loop! I had a bit of trouble understanding the game's win condition, since nothing happened after getting all the crabs and killing all the ghosts.

The minigames on the background was a super interesting addition! Would be better if the viewport of the web build was a bit smaller, since I had to scroll around a lot. Amazing work!

Thank you!

Thanks for playing!

Thank you for playing!

Fun and nicely designed levels!

Really liked how the game was balanced so you could explore the available upgrades. Of course there's potential for more mechanics like mentioned in the other comments, but this is really good as a prototype!

Very interesting feedback! We've received a lot of feedback about the game being too hard, so it was interesting to see someone finding it too easy!

The hints system made the game very friendly for a casual player. The only nitpick I have is that I couldn't find a "return to level select" button, would be very useful to see how far into the game I was.

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Thanks for the feedback on the controls!

Thanks for playing!

You pushed the mechanics to its absolute potential through the levels. Good job!

Thank you for the kind words! Really glad you liked it!

Just be careful to not go too far away from the Dark Souls series inspiration, since no difficulty settings is a huge part of their design.

Good work on that one! I know the difficulty is intentional, but I'll bring this nitpick anyway. On the lava obstacle section I feel that if the player had a little more time to dodge it would feel a bit more fair. I had a falling obstacle mechanic on one of my other games that had the same issue!

Thank you for the kind words!

It was interesting that some earlier rooms were harder than later rooms (in a good way! Brings a bit of the roguelike unpredictability.)