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GabrielRG

299
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1
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A member registered Apr 05, 2024 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Fun and nicely designed levels!

Really liked how the game was balanced so you could explore the available upgrades. Of course there's potential for more mechanics like mentioned in the other comments, but this is really good as a prototype!

Very interesting feedback! We've received a lot of feedback about the game being too hard, so it was interesting to see someone finding it too easy!

The hints system made the game very friendly for a casual player. The only nitpick I have is that I couldn't find a "return to level select" button, would be very useful to see how far into the game I was.

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Thanks for the feedback on the controls!

Thanks for playing!

You pushed the mechanics to its absolute potential through the levels. Good job!

Thank you for the kind words! Really glad you liked it!

Just be careful to not go too far away from the Dark Souls series inspiration, since no difficulty settings is a huge part of their design.

Good work on that one! I know the difficulty is intentional, but I'll bring this nitpick anyway. On the lava obstacle section I feel that if the player had a little more time to dodge it would feel a bit more fair. I had a falling obstacle mechanic on one of my other games that had the same issue!

Thank you for the kind words!

It was interesting that some earlier rooms were harder than later rooms (in a good way! Brings a bit of the roguelike unpredictability.) 

I don't have anyone to play this with, but trying to play by myself was a interesting experience for sure.

In my opinion it does match the theme, but there's always room for further improvements! Like combo attacks, for example.

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The dialogue is a fun addition and the rankings motivated me to play a little longer in an attempt to have my name there!

The game worked decently well in my end, and the level design was enjoyable. Definitely has potential.

Thank you for playing and for the important feedback!

Incredible polish for a week!

Thank you. Very glad you liked the upgrade system since we put a lot of effort into it!

Really fun loop with addiction potential. I just think early game needs to be a little slower.

Really nice difficulty progression. The mechanics were easy enough to understand even without a proper tutorial, so not too much need to worry on that end.

It has few levels but they are very enjoyable. Does it have a reset button? I had to restart the game on level 3 because I went too far on the wrong path, so a reset button would be nice if you didn't implement it.

Glad we were able to create enough depth in the upgrade system for experiences like yours to be possible. Thanks for playing!

Thank you!

Thanks for the feedback and the suggestion!

Thanks for playing! Glad you liked it!

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No, but that's a very cool suggestion for a potential update! We can create events where already connected stations are under attack and you have to backtrack to defend them.

A perfect theme implementation. Congratulations!

Reminded me a lot of slither.io! Also game looks very well-polished for a week, congrats!

Interesting and fun game for sure. Just be careful with the already mentioned problems (navigation and puzzle difficulty), because the frustration can get in the way of the fun.

The money mechanic is really interesting, the little story is cool and overall it's a nice experience. Really appreciate the map on the wall too. The only problem is that I feel the enemies are too forgiving.

Very happy seeing young folk interested in learning game dev! Like the other comments said, this game's next step should be a gradual increase in the obstacles's speed.

Cool art style, nice and well crafted systems. Even if the game is a little long, some experiences can only reach their potential if you take your time with it.

Very impressive and polished entry for a week!

Thanks!

Interesting entry with well designed puzzles. I feel the battery system could be a little more forgiving early on.

Nice and funny little plot and the level design scales nicely. Well done!

Leaving the player wanting more is a good thing for sure!

Fun game, maybe harsher punishment for failing waves would be nice.