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GabrielRG

61
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1
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8
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9
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A member registered Apr 05, 2024 · View creator page →

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Recent community posts

Maybe. The biggest problem was figuring out that I had to push the increase speed button first, but that's also my fault for not reading the tutorial. Fun game tho, nice job!

This game could definitely benefit from simpler controls. One idea is using W to accelerate and the mouse buttons to increase/decrease speed.

Fun game, but like other comments said, I didn't understand the losing condition if there was one.

Really fun game and the graphical quality surprised me. Good job!

Really fun game, even got a little addicted to it! Reminds me of the jet ski level from Crash Bandicoot 3

The controls were a bit hard to get used to but after that it was a really fun and challenging experience.

A game with a really deep story, specially for a three day jam. Congrats!

It's a interesting take that didn't cross my mind. Thanks for playing!

Our programmers are new to game jams, so we kinda had to do a really basic game. It was a nice learning experience for everyone tho!

Really enjoyed the puzzles and it was a pretty nice implementation of the theme. Good job!

Thanks for playing!

Really out of the box (heh) take on the limitation and addicting game with cool mechanics. If you guys decide to expand this into a full game, a tutorial explaining the mechanics would help a lot!

Cool game! It drags itself a little, but the different themes and randomness makes this a nice experience!

Fun little game, my only nitpick is I didn't enjoy the falling from ground mechanic that much from a design perspective, but it's more of a personal thing and I have that in mind. Good job!

Really cool to see games on the more hardcore side around here. Good job!

Good work, interesting choice of doing a fast-paced mystery game.

Thanks! Yeah, sadly we didn't have enough time to sort this out.

Thanks! Our artists did a really good job.

Thanks! Our artists are really talented for sure.

A super clever take on the limitation! This could make use of a better tutorial, but the current one still does the job. Congrats!

Fun game! I think maybe making the matches shorter would turn this more attractive to casual players.

Thanks for playing and for the review!

Thanks for playing!

Nice game, and a really literal and interesting take on the limitation! Congrats!

Really good art and addicting gameplay. Maybe there could be more interesting stuff done with the box mechanic, like some extra enemies and candies, but I understand the time constraints.

Really fun little game, with good UI and art.

Thanks for playing!

Really interesting level design! It took me a little while to figure out the jump mechanic, but I had a blast afterwards, congrats!

Super well polished game, a front-runner for the trophy for sure. I'm not a fan of horror games and still had a blast with this one. One of the best takes on the limitation too.

The best take on the limitation I've seen so far! Some balance issues asidebut that's part of the package haha

Interesting combination of the flappy bird concept and the limitation, maybe it lacks something to stand out more. But good job!

Really impressing job considering the short time, needs some refinement for sure but the idea is really good! I couldn't see the use of the limitation that well but from my own experience that limitation's a rough one to get right.

Really loved the level design on this one, and how you gradually introduced new mechanics on each new level. And the Downwell reference was neat too :)

Yes, we tried to use UI to show the effects but maybe they're not clear enough. Perhaps if we were a little more aggressive with them it would be clearer.

Really simple and fun game, the only thing that confused me at first was aiming the cursor with the spacebar, but after figuring that out the gameplay was nice and smooth! 

Thank you very much for the feedback!

Took me a while to understand what I had to do, but that makes it a interesting take on the limitation!

The game is really interesting but I struggled for a bit to understand how the puzzle mechanics works, like everyone is saying a tutorial would be nice.

Yeah this level and some others should be a bit harder. Thanks for playing

Really appreciate the effort on trying something different, there's room for improvement in the controls but the way you implemented the theme and limitation is really interesting.