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TooruPliskin

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A member registered 12 days ago · View creator page →

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Really liked this game, instant reminder of some of the classics of the genre (that, might I add, likely inspired it. A positive, being a fan of said games!)

Unfortunately didn't have the time to get through to the end as I've remained stuck for some time on the red level. Checkpoints in the longer zones or temporary boosts/pickups wouldn't have hurt in that regard.

Absolutely adored the music and its increase in intensity as the levels progressed. I'll likely play this again after the jam ends!

Thank you so much for playing Thirst for Sour all the way! Your feedback means a ton. :D

  • I definitely overlooked shadows and everything lighting-related to be honest! I also planned on having some shaderwork and never got around to it. 
  • Initially the level was indeed less spacious with more platforms and smaller rooms crammed into it, but I felt like the added difficulty (since enemies that chase you can only be defeated by the acid pools) would deter other players from giving the game their time.

I will DEFINITELY keep your criticism in mind for my next projects, thank you again! 

Instant points for the visual style.

Amazing game. Quality game, even. Loved getting through some of the gameplay albeit a little too fast.

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I loved this one. The idea is brilliant and the visuals very pleasing. Immediately evoked memories of mobile games from the best of their eras.

Like others have said holding the mouse can be a little straining at some point. Also, was the eraser meant to be knocked around like the rest of the game's props? I ended up bumping into it a little too hard and couldn't make use of it anymore. D:

I liked the game overall, especially the shop which is always a lovely addition to any" farming" game of the sort.

The enemies flipped a little too suddenly IMO, especially mid-air or just as they hit the ground, and it seemed to be random which doesn't allow for skill-based gameplay if that's what you were going for.

The way the characters are drawn is cute and I like the inclusion of a tutorial which I for one didn't have enough time for!

Was the game supposed to be on mute? I played around with the audio settings but it didn't seem to change much.

The core concept was lovely, reminding me of UT combat, precisely the reason why I think it should've been keyboard-based rather than click-based. The (visual) scaling was off for me too but that might as well just be a personal issue.

Some sort of minimap would go a long way given the same-ish environment, just so as players would know where they've been and where they haven't. Had fun playing!

I apologize and admit there wasn't much communication in-game on how to make it work. You can stand behind an enemy or within a pot and press the F key to consume!

If you're willing to give it another try, provided that you have the time to spare of course, here is a clarification:

Returning to the exit upon:

  • Reaching at least 100%
  • Eliminating every enemy
  • Triggering a secret special event

Will lead you to an ending screen! ;)

Hey! I didn't have enough time to include one :( but you can refer to the itch page's description which indicates controls and tips on what to do in-game! ;)