Thank you so much for playing Thirst for Sour all the way! Your feedback means a ton. :D
- I definitely overlooked shadows and everything lighting-related to be honest! I also planned on having some shaderwork and never got around to it.
- Initially the level was indeed less spacious with more platforms and smaller rooms crammed into it, but I felt like the added difficulty (since enemies that chase you can only be defeated by the acid pools) would deter other players from giving the game their time.
I will DEFINITELY keep your criticism in mind for my next projects, thank you again!