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A jam submission

Impulse ResponseView game page

An audio-only horror experience set in the far reaches of deep space.
Submitted by dedly13 — 5 hours, 53 minutes before the deadline
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Impulse Response's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.6364.636
Polish#14.6364.636
Creativity#14.6364.636
Overall#14.6364.636
Game for Blind Gamers Judge Ranking#2n/an/a

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted (1 edit) (+1)

Excellent submission!

I played it through the end—what a twist and fun final puzzle! The voice acting and sound design were a delight! Beyond our inner monologue, I appreciated how it trusted me with its puzzles and barely held my hand. The atmosphere was unsettling, but the whole package kept this weenie glued to their seat!

The custom audio engine is solid. Perhaps I find the reflections to be a little bright, leading me to confuse the doors being in front or behind? I often wished the rooms had more flavorful sonic details to tell them apart, mostly to prevent me from feeling lost. For example, maybe there’s a leaky sprinkler or electrical sparks somewhere in the ceiling of corridor one? Hearing that would help orient and further immerse me.

I only encountered one gamebreaking bug which forced me to Alt+F4 and continue from my last save a few times. Either the audio crashed or I got stuck in a wall—it was hard to tell exactly—but the controls went unresponsive. Perhaps I was tapping my foot too often?

The minimalist graphics are effective and don’t need changed, but I would suggest a minimal UI for the title and menu screens. Perhaps a settings screen, controller support, and haptics would be nice? That’s all that I feel is missing from this for it to receive an official release.

(+2)

OK, so I admit I might have a bit of a positive bias here. As someone who used to adore Code 7, this game manages to push my nostalgia buttons. OK sure, it’s horror on a space ship rather than on a space station, but still! I mean, there’s even the familiar (yet different) power puzzle!

But this is also incredibly well-made in its own right. The voice acting’s great (apart from perhaps the computer voice being a bit of an odd choice, but hey, it’s charming enough), the sound design is simple and effective, and I can’t spot any major flaws with the writing either. The navigation system doesn’t do anything especially new that I haven’t seen in other audio games, but that just means it is intuitive and easy to pick up. And with all the simple layouts and audio cues, it does everything really well. And that, IMO, is much better than needlessly trying to reinvent the wheel.

The main things I’d wish to see added here are small QoL improvements. A key that tells you your current facing direction, another to remind you of the name of the room you are currently in, etc. And I’d set q and e as turning keys instead of/alongside the arrow keys, setting something else as the interacting key. F perhaps? Then most things could be played one-handed, which would be great for some other disabilities, but mainly I’d stop pressing w when I meant to press e, which … I might’ve done a few times too many. I definitely know how to keyboard, why would you ever doubt?

Submitted(+2)

Easily one of my favorite games of this jam. I loved loved loved this. I'm blown away at what everyone accomplished here for this project. I'll echo what Patricia said, this is honestly award-winning stuff.

The voice acting and dialog was amazing (shout out to both the actors), the music was perfectly eerie. I loved the story - the reveal was TOO GOOD. I really enjoyed the puzzles too - a lot of ah-ha moments, and just the right amount of difficulty.

I feel like with a lot of other games I can really easily get lost in movement, but the combination of the sound design, layout, controls, and the echo step made it all super easy to traverse. I think there were maybe one or two times where I really got stuck, but it was never hard to get my bearings again.

The only hiccup I ran into was after playing for a while the audio started to glitch (some sorta memory leak) and I had to save and quit, but I was able to pick back up right after that with no issues and finish the game.

Again, congrats on this amazing submission. You all literally knocked it out of the park, and this is easily going to be one of my go-to recommendations for nailing a great game jam game.

Submitted(+2)

I’m so glad I was able to figure out how to get this game running, because had I not been able to play this game I would have been so sad! This game is straight up extraordinary! The voice acting, the writing, the audio design, and the puzzles are all so well crafted and polished. I haven’t stopped thinking about my experience with the game since I finished it for the first time.

(+3)

Thank you for this incredible experience.

I’m usually a bit skeptical about full 3D audio games, because I often find it difficult to orient myself in them.

However, many design choices here make the gameplay very accessible: simply opening a door places you directly in the adjacent room, the walls are easy to perceive, open spaces have clear reverb cues, and you can’t accidentally move backwards.

The atmosphere also deserves a mention. Honestly, it gave me chills, a bit like the Alien film series by Ridley Scott. I absolutely love this kind of mood: the events that trigger, what you hear on thewalkie-talkie, the very high-quality voice acting… Sigourney Weaver, aka Ellen Ripley, would better watch out.

Finally, the puzzle system is extremely clever. It’s simple to understand, yet I still spent about twenty minutes going back and forth on the final puzzle before having the “aha” moment. But that’s also part of what makes it enjoyable.

Thank you!

Submitted (1 edit) (+3)

Wow that was amazing! I was working on a game with similar controls and am very impressed you got first person controls working so well. I really like what you did with letting the player know they're close to a wall. 

Did you use something like Steam Audio for your reverb calculations?  It was very easy to find where things were and I never felt like I was lost.  

I could easily see this turning into a full story driven game similar to Mouth Washing if you've ever heard of that. The one thing I'd suggest is have an objective reminder.

Oh, there was one bug that happened where I paused the game for a bit to do something, then unpaused it and the interactions stopped working. I ended up having to restart the program, but because you had a save system, it worked perfectly after that. 

Good puzzle there at the end too with the power management.

Man, that was such a great experience!

Oh and the voice acting and story were also really amazing as well! 

Developer(+2)

Thank you so much for playing, I'm so happy you worked out the puzzle at the end!

The audio system is built specifically for this game, as the engine is bespoke the sound and physics engines are too. The sound is actually bounced around the level in real time and reverb calculated based on that.

I've never heard of that game, I'll have to give it a go!

I'm hoping my latest patch fixes that issue, I'm glad the save system helped but shouldn't have happened to you in the first place so sory!

Jam HostSubmitted (1 edit) (+2)

This is a great game, easily an award-winning game and a popular game for steam. I mean, every popular game needs some marketing, ugh - but also I think with the bit of push we can give you starting with this jam, this’ll easily go far, if it gets visuals added to it. Even if they are visuals of a lot of darkness so you really have to continue relying on sounds.

It reminds me of Alien Isolation, which is very similar in mechanics. Superb job by the developer and Jennissary.

You got a scream and throwing my earbuds off from me in the first jumpscare, haha, and I really appreciate that you told me about the others before I faced them. Most likely so you could continue watch me playing instead of stopping for 10 minutes to ramble while I recovered my senses and the courage to continue walking.

As a sighted player, I had a lot of trouble starting to find my way around. You’re saying I’m getting better at navigating, so maybe I really am! Let’s hope I continue to be.

And in the first dialogue, I had trouble distinguishing one voice from the other. Perhaps because I’m Portuguese, the accents weren’t super distinguishing for me, I’m not a person who’s going to go like ‘oh this a texan person’ the second I heard their accent. I’m more focused in processing what they’re saying. And perhaps for being sighted, the voice pitches sounded too similar for me. So I would probably have the NPC make a slightly different voice when talking, trying a different pitch or speed, or another voice actor, either for an update, or for a next game.

But overall this is a superb game, and even I, as a baby afraid of horror games, enjoyed it and found it very immersive and good. Many congratulations, great job.

Edit: VOD - https://www.twitch.tv/videos/2714565548

Submitted(+2)

I feel very accomplished that the spooky noises were effective! Hahaha sorry that scared you so badly. 


That's a great point about the Nora and Quinn dialogue. Perhaps I could balance them slightly to the left and right as they're speaking to distinguish them.

Jam HostSubmitted(+2)

I love that idea about balancing the sound like that! That would help a lot. Also, if you worked on spooky noises besides you voice, even more congratulations to you!

Submitted(+3)

At first I thought that the game was not working, but after a minute, the game started. Oh, I love the audio and some of the mechanics in this game. The ambiental music is perfect, the echolocation system works nicely and the puzzles are interesting, also the story. I didnt end the game (I have limited free time this days and I cant play more than some minutes), but this game is fantastic.

(+3)

This game was very intertesting, i love the atmosphere and it really made me feel uneasy. The music was really great and i love the voice acting for quinn, really well done. The audio cues were very good, i could navigate through the game without any issues and play through the whole game just by listening to the sounds. I did notice some interaction prompts didn't get announced when i got close so i think it could be improved in the future. Also i had a bug happen when i was near the med bay room and quinn was whispering, i was just walking endlessly and had to restart the game since apparently i had walked off the ship. Also the loading sequence could be made faster since i started up the game and it took like a minute before i heard the main menu, which made me think the game was broken or something. The puzzles were very well done, that last puzzle really had me stumped for quite some time beofr ei finally figured out what i had missed and it made me feel relaly smart when i figured it out. Really well done with this, i love the game.

Submitted

Hey, please indicate that your game is windows only. You can do this in the game settings page. Otherwise, we have no way of knowing your game is playable for us (who have no windows). We have to download your game, discover we cant run it, then delete it. Thanks!

Developer(+1)

Sorry about that, it unticked itself when uploading a bug fix, should be sorted now! Thanks for pointing this out as I would never have realised.

Submitted (2 edits)

Thanks! It happens, I see a lot of sumissions omitting it but I can understand it happens on accident too . I had similar itch glitches.

Wish I could play your game! 

Submitted(+4)

Oh this is great fun. I really enjoyed this. There was one crash somewhere around engineering when walking into a door. It was right by the second airlock. 

But I really loved this. I'm generally a fan of first person experiences and the echo/reverb trick was cool. The story was interesting enough. The puzzles were simple but enjoyable. The sound was great, the voice acting was great, I dunno what else to say without repeating myself. You should make more games like this. I'd play them. 

Developer(+2)

This made my day <3 I'm so glad you enjoyed it!
Thanks so much for playing so far into the game, I'll give yours a go later!
As for the crash, I think I fixed this literally as you were playing! If you want to give it another go then that would be appreciated, if it happens again would you mind finding me on discord (MaxHatfull in the games for blind gamers server) and DM me so I can get a crash log from you? Instructions for this in the description, would really help me!

Submitted

Our game is really more of a very WIP tech demo so there's not much there. We overscoped quite a bit and I was very unfamiliar with the engine. I'll definitely grab the latest version and give it another go! 

Writer and voice of Quinn here! Glad you liked her!

HostSubmitted

Haven't had a chance to play yet, but you can try zipping the exe, that might prevent warnings from stopping the download. 

I like the terminal voice, I guess you cloned your own voice with AI