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(+2)

OK, so I admit I might have a bit of a positive bias here. As someone who used to adore Code 7, this game manages to push my nostalgia buttons. OK sure, it’s horror on a space ship rather than on a space station, but still! I mean, there’s even the familiar (yet different) power puzzle!

But this is also incredibly well-made in its own right. The voice acting’s great (apart from perhaps the computer voice being a bit of an odd choice, but hey, it’s charming enough), the sound design is simple and effective, and I can’t spot any major flaws with the writing either. The navigation system doesn’t do anything especially new that I haven’t seen in other audio games, but that just means it is intuitive and easy to pick up. And with all the simple layouts and audio cues, it does everything really well. And that, IMO, is much better than needlessly trying to reinvent the wheel.

The main things I’d wish to see added here are small QoL improvements. A key that tells you your current facing direction, another to remind you of the name of the room you are currently in, etc. And I’d set q and e as turning keys instead of/alongside the arrow keys, setting something else as the interacting key. F perhaps? Then most things could be played one-handed, which would be great for some other disabilities, but mainly I’d stop pressing w when I meant to press e, which … I might’ve done a few times too many. I definitely know how to keyboard, why would you ever doubt?