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Joozey

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A member registered Apr 24, 2017 · View creator page →

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Appreciate your feedback! The interactive tutorial is the first next thing we will add. It is very clear now we need to explain a lot more!

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Ohhhh that is really fun to hear! This is the reason I didn't went for a first-person perspective. In my mind that would make it much harder to map the dungeon mentally. People who never played the game though definitely need to hear that this is how they should imagine the game. So glad to hear your friends got you to play the game that way.

Thank you for your enthousiastic feedback! Im glad you enjoyed it. Blue Prince was indeed my starting point. I wanted to see if I could take that mechanism and make it audio only. It was an experiment for sure!

 We will be doing more updates to hopefully bring a playable experience for everyone. A better tutorial is definitely high on the list. But we are really proud and happy to have a game that can be finished once you get comfortable with the controls (and accept the random game freezes, ouch).

Thanks for the detailed feedback! It definitely helps, and there are some bugs that I did not encounter in all the testing! I'll be fixing those where I can.

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Sorry to hea this! What in the tutorial is overstimulating for you? Is it the sounds, too much text or information? Or the character speaking?

I dont know what SAPI is. There is an option to switch between TTS and Screenreader. If screenreader causes multiple systems for you to talk, try switch to TTS setting. Maybe its a bug where initially both go on

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Thanks! It happens, I see a lot of sumissions omitting it but I can understand it happens on accident too . I had similar itch glitches.

Wish I could play your game! 

You can find her in the Golden Shrine, where she awaits your donation.

Hey, please indicate that your game is windows only. You can do this in the game settings page. Otherwise, we have no way of knowing your game is playable for us (who have no windows). We have to download your game, discover we cant run it, then delete it. Thanks!

Oh I see, I did not hear a TTS! So I enabled my screen reader.

Fun story so far! I do notice the screen reader does not know how to pronounce some of the writing, such as dialect contractions and noises like "Mmmm". A minor thing, it's still understandable.

One other thing I noticed is that after the screen reader is done reading choices, it never speaks again on new texts. I have to choose options before the screen reader is done talking otherwise it stops!

Great job submitting a game, hope you keep working on it!

The intro was great! Thanks for letting me know xbox controller was an option :). I grabbed my controller, laid on the couch, closed my eyes, and played the game.

Unfortunately there is a bug where the bell sound of the lock repeats rapidly and loudly, so that's a little hard to use haha. It seems kind of a crucial function though. But I started to find my way around and I managed to get all the chickens!

Superbly well made game for the gamejam. It felt cosy with the music and the chimes. The repeating chimes for continue and when you get a choice are really nice. I think it would be even nicer if the first choice is auto focused first and the TTS reads it right away after continuing to the choice. The spatial audio was a little hard to discern for some reason, I could not tell very well where the chicken was located, or where the humming baker was. Might have been me.

Amazing work!

I can't play it because I don't have windows, That's fine but please let people know what platform you support and how large the file is. I can't see it's for windows or the size of the file, so I download half a gigabyte and then have to delete it again :). You can indicate this in the itch game settings!

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Yeah! Some rooms allow you to dig the floor with the shovel, or mine the walls with the pick. It will say this in the descriptions when you choose the room or focus on the map. In the room, go to your inventory and browse the tools. You will hear a chime when you can use the tool. That's how you get most of the gold. Bring it to Citrine and permanently unlock the next category of rooms :).

I thought I'd give it a go, but if I run make darkecho, I get an error: main.c:9:10: fatal error: SDL.h: No such file or directory. I dont think everyone has the sdl development headers installed. I installed them with sudo apt-get install libsdl2-dev.

Then I got an error that it could not find libm. I had to add -lm to the LDLIBS line in Makefile. Then it compiled.

And now it works! I played room.txt
You completed the level in 2 minutes and 39 seconds!

I think it's an open door to state that only someone experienced in the terminal can play the game. I'm sure you are aware. What I really liked is your echolocation system. It took me a minute to understand what I was listening at. But then I understood it's like a radar system going around and there are wall and bell sounds. After that, it was quite doable to collect the rings/bells! I go tthat ooooh feeling and wanted to finish the level, that counts for fun! 

Well done on submitting something, even if it's a very rough gem. Hope you will create a linux/windows/mac executable for it, or at least a shell script to build the game, select the level and play ;).

Thank you for playing! I totally forgot about the read notes button it indeed does nothing and I will remove it.

The backtrack hotkey B is broken as well, and should not be hotkey h.

Im not sure what went wrong with both screenreader and TTS reading out to you, I'll have to investigate that.

This was a really fun game. I was 100% committed to clear the terrain. Once you get to speed it' s going fast. Too fast for the game unfortunately, after getting exponents the game crashed on me. But still, really nicely done! My only remark would be to choose soother sounds and music :) 

Visuals are very nice, and funky music. Controls are a bit confusing. Took me a while to figure out I had to go somewhere first. Then it took me a while to figure out what to do with the trash.

This game is hard! Great visuals, and nice movement system with a learning curve. The level was a bit too hard for me.

Cute game! Quite hard too. 1.19 was my score.

Love the screen effects. Great game, managed to complete it!

Thanks for playing! Wish we had time to add a tutorial :). But yeah, just find trash from trash cans, and bring it to your burrow to score points.

Our talented artist did an amazing job converting my programmer art raccoon into a masterpiece! Unfortunate you had lag spikes, Im guessing the web version? 3D is always a challenge on browsers.

Thanks for playing! A small tutorial would have been a good idea :) 

Thank you! So glad it gave you a smile. We had a blast making it.

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Nice game! Good work on the floaty-hands interaction mechanic. I can't read that fast but just looking at the buttons helped greatly :).

Does this work? https://discord.gg/inkle

Super fun! Love the complex mechanic you were able to make out of a few simple dice rolls! The music is quite catchy too :). Unfortunately could not get my screen reader to work with it (linux).

The controls were a little confusing to me "Z through ." but eventually I understood. Fun little mechanic! I like the beeping feedback so long as you hold the key, it worked well. I managed to eject the creature and it only cost me a month's worth of rent :D.

Hard but fun game! Some instructions on what sounds to look out for would be very helpful in learning the game faster. I did manage to figure it out.

I can't play this because I don't have windows, so I wont rate it. But please mark it as a windows game :).

Very simple and addictive concept! Great sound design. I do feel the visuals give a littlebit of an advantage to people who can see. My only struggle was that when completing a lap, the engine sounds fall away as the TTS speaks, and I cant hear how fast the car is going.

Very simple and addictive concept! Great sound design. I do feel the visuals give a littlebit of an advantage to people who can see. My only struggle was that when completing a lap, the engine sounds fall away as the TTS speaks, and I cant hear how fast the car is going.

Glad you enjoyed our game! 

The volume and rate sliders dont work for me either, I think its because I use a custom synthesizer (piper library). The rate and volume controls in my OS screenreader settings dont work either. Its actually too loud for me. Do you have a similar setup?

There should be a sound playing when you pass an interactive object. Haptic feedback (controller rumble?) could be a fun addition!

Thank you for playing! So happy you enjoyed the music and the experience 😄

Thank you so much! Continued development is on the table 😄

Thanks for trying. I have really no idea why and I dont have a mac, so I dont think I can fix this :(

Yes, please add alt-texts for cover images, banners, and screenshots.

Really nice design and graphics, chill sounds and music, all works really well. Had the game stutter on me sometimes (when getting poisoned or some other new effect is introduced) but it did continue shortly after.

Great little underdeveloped game. I may or may not not have obtained the unobtainable chests, The pokemon vibes hit me at the first encounter :). Not quite sure how the fight works, but I somehow managed not to die. Good chiptune sounds too!

Nice job on this platformer! Well done on the animations and graphics. Controls were a bit difficult at times, particularly jumping.