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Joozey

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A member registered Apr 24, 2017 · View creator page →

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This was a wonderful story. The narration had me laugh out loud a few times! On my first run I was a lonely turtle escaping. That made me run again to save the fishies. That was an impressive amount of content!

Thank you! 

For some reason the last choise sometimes drops out of the screen and you cant scroll to it. That might be the case here. You can select and drag the text to force the scroll down :P. 

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Update: we're currently a team of 3, and still open for an artist and musician to join in! Message me on Discord: Joozey

Hello! I am Joozey, and I do a bit of everything. Dabbling artist, experienced Dungeon Master and adventure writer, adept developer, papercrafter.

I'd love to collaborate with one or two people who'd like to give multiplayer interactive fiction a try for this jam, using Firebase and InkJS.

If you have ideas for a tiny (non-realtime) multiplayer story game, and bring any skill to the table, let's talk!

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Devlog 2: implementing building costs! Audio recording quality got a bit low but have to do for now.

Hello, I'm currently working on my pet project: Spaceport Exo, which I'd like to share with the world.

The promotional summary goes something like this:
"In Spaceport Exo, you run a small spaceport on a remote planet. Visitors are scarce and you are not very well known. You and your employees barely make a living. That all may change when a unique business opportunity comes on your path. Can you work your way up to become the Galaxy's most renown Spaceport?"

Spaceport Exo will feature:

  • An intergalactic political opera, you start out as a pawn
  • In-depth economy
  • Various ships that have different requirements before they can land
  • Wide variety of resources
  • Local colonies and businesses with good and bad influence

This project has been restarted about five times on various different engines and platforms in the past 10 years. Two years ago I finally settled with the cross-platform library: LibGDX. I love this library, with its low-level approach I have a lot of freedom to toy around with OpenGL and optimise anything so it runs smooth on a target platform. Spaceport Exo will be available for Windows, iOS, Linux, Android and iPhone. Because LibGDX can compile cross-platform, I can re-use the core code and only revise the user interface for each platform, hopefully saving a lot of time.

If you have feedback and suggestions, I'll gladly hear of you!

Cheers,
Joozey

Cool, my first devlog:

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I was bored and scavenging for some fun games. Then I found this one. It kept me busy for half an hour and I feel happy. Thanks for making this!