Devlog 2: implementing building costs! Audio recording quality got a bit low but have to do for now.
Hello, I'm currently working on my pet project:
Spaceport Exo, which I'd like to share with the world.
The promotional summary goes something like this:
"In Spaceport Exo, you run a small spaceport on a remote planet. Visitors are scarce and you are not very well known. You and your employees barely make a living. That all may change when a unique business opportunity comes on your path. Can you work your way up to become the Galaxy's most renown Spaceport?"
Spaceport Exo will feature:
This project has been restarted about five times on various different engines and platforms in the past 10 years. Two years ago I finally settled with the cross-platform library: LibGDX. I love this library, with its low-level approach I have a lot of freedom to toy around with OpenGL and optimise anything so it runs smooth on a target platform. Spaceport Exo will be available for Windows, iOS, Linux, Android and iPhone. Because LibGDX can compile cross-platform, I can re-use the core code and only revise the user interface for each platform, hopefully saving a lot of time.
If you have feedback and suggestions, I'll gladly hear of you!
Cool, my first devlog: