Appreciate your feedback! The interactive tutorial is the first next thing we will add. It is very clear now we need to explain a lot more!
Joozey
Creator of
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Ohhhh that is really fun to hear! This is the reason I didn't went for a first-person perspective. In my mind that would make it much harder to map the dungeon mentally. People who never played the game though definitely need to hear that this is how they should imagine the game. So glad to hear your friends got you to play the game that way.
Thank you for your enthousiastic feedback! Im glad you enjoyed it. Blue Prince was indeed my starting point. I wanted to see if I could take that mechanism and make it audio only. It was an experiment for sure!
We will be doing more updates to hopefully bring a playable experience for everyone. A better tutorial is definitely high on the list. But we are really proud and happy to have a game that can be finished once you get comfortable with the controls (and accept the random game freezes, ouch).
Sorry to hea this! What in the tutorial is overstimulating for you? Is it the sounds, too much text or information? Or the character speaking?
I dont know what SAPI is. There is an option to switch between TTS and Screenreader. If screenreader causes multiple systems for you to talk, try switch to TTS setting. Maybe its a bug where initially both go on
Fun story so far! I do notice the screen reader does not know how to pronounce some of the writing, such as dialect contractions and noises like "Mmmm". A minor thing, it's still understandable.
One other thing I noticed is that after the screen reader is done reading choices, it never speaks again on new texts. I have to choose options before the screen reader is done talking otherwise it stops!
Great job submitting a game, hope you keep working on it!
The intro was great! Thanks for letting me know xbox controller was an option :). I grabbed my controller, laid on the couch, closed my eyes, and played the game.
Unfortunately there is a bug where the bell sound of the lock repeats rapidly and loudly, so that's a little hard to use haha. It seems kind of a crucial function though. But I started to find my way around and I managed to get all the chickens!
Superbly well made game for the gamejam. It felt cosy with the music and the chimes. The repeating chimes for continue and when you get a choice are really nice. I think it would be even nicer if the first choice is auto focused first and the TTS reads it right away after continuing to the choice. The spatial audio was a little hard to discern for some reason, I could not tell very well where the chicken was located, or where the humming baker was. Might have been me.
Amazing work!
I can't play it because I don't have windows, That's fine but please let people know what platform you support and how large the file is. I can't see it's for windows or the size of the file, so I download half a gigabyte and then have to delete it again :). You can indicate this in the itch game settings!
Yeah! Some rooms allow you to dig the floor with the shovel, or mine the walls with the pick. It will say this in the descriptions when you choose the room or focus on the map. In the room, go to your inventory and browse the tools. You will hear a chime when you can use the tool. That's how you get most of the gold. Bring it to Citrine and permanently unlock the next category of rooms :).
I thought I'd give it a go, but if I run make darkecho, I get an error: main.c:9:10: fatal error: SDL.h: No such file or directory. I dont think everyone has the sdl development headers installed. I installed them with sudo apt-get install libsdl2-dev.
Then I got an error that it could not find libm. I had to add -lm to the LDLIBS line in Makefile. Then it compiled.
And now it works! I played room.txt
You completed the level in 2 minutes and 39 seconds!
I think it's an open door to state that only someone experienced in the terminal can play the game. I'm sure you are aware. What I really liked is your echolocation system. It took me a minute to understand what I was listening at. But then I understood it's like a radar system going around and there are wall and bell sounds. After that, it was quite doable to collect the rings/bells! I go tthat ooooh feeling and wanted to finish the level, that counts for fun!
Well done on submitting something, even if it's a very rough gem. Hope you will create a linux/windows/mac executable for it, or at least a shell script to build the game, select the level and play ;).
Glad you enjoyed our game!
The volume and rate sliders dont work for me either, I think its because I use a custom synthesizer (piper library). The rate and volume controls in my OS screenreader settings dont work either. Its actually too loud for me. Do you have a similar setup?
There should be a sound playing when you pass an interactive object. Haptic feedback (controller rumble?) could be a fun addition!









