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Spaceport Exo

A topic by Joozey created 138 days ago Views: 104 Replies: 1
Viewing posts 1 to 2

Hello, I'm currently working on my pet project: Spaceport Exo, which I'd like to share with the world.

The promotional summary goes something like this:
"In Spaceport Exo, you run a small spaceport on a remote planet. Visitors are scarce and you are not very well known. You and your employees barely make a living. That all may change when a unique business opportunity comes on your path. Can you work your way up to become the Galaxy's most renown Spaceport?"

Spaceport Exo will feature:

  • An intergalactic political opera, you start out as a pawn
  • In-depth economy
  • Various ships that have different requirements before they can land
  • Wide variety of resources
  • Local colonies and businesses with good and bad influence

This project has been restarted about five times on various different engines and platforms in the past 10 years. Two years ago I finally settled with the cross-platform library: LibGDX. I love this library, with its low-level approach I have a lot of freedom to toy around with OpenGL and optimise anything so it runs smooth on a target platform. Spaceport Exo will be available for Windows, iOS, Linux, Android and iPhone. Because LibGDX can compile cross-platform, I can re-use the core code and only revise the user interface for each platform, hopefully saving a lot of time.

If you have feedback and suggestions, I'll gladly hear of you!

Cheers,
Joozey

Cool, my first devlog:

(Edited 2 times)

Devlog 2: implementing building costs! Audio recording quality got a bit low but have to do for now.