I have to say, this was a really fun game. It was realy well polished and had some really great voice acting and sound design. When i first clicked on run game, i was confused why i couldn't play since i got taken to a new website and i actually thought i was on the wrong place. I could hear the music in the background, but couldn't navigate the menu. So it took me a bit to figure out how to get that to work properly. But once i got through i played the game twice and i relaly loved it. Great submission.
Computergamer
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This sure was a interesting experience. I fealt the responses took a bit to load, the way to navigate the interface could have been a bit faster since it took me a bit to get through. Also didn't realize i had to press d key to get to the choices at first. It was a interesting experience i can say that.
So before i begin with feedback, i want to tahnk you for this submission. I did like the music and sound effects in the game, they were really well done. Now i couldn't get through the tutorial, it tells me to find a beacon in the center of the room. My problem is i try to use arrow keys to move around, but for one i can't tell if i am moving at all since i get no movement sounds and second i have no idea how to get close to the beacon. Only thing i hear is the beacon sound and nothing else. I would like it if there was a indication you are getting closer to the beacon or an audio cue playing. WOuld also like to see some pathfinder or way to quicly navigate spaces. Oh and i have my controller plugged in to my computer, but can't use it since nothing happened. I really like the concept of the game and i want to enjoy it, but i just can't get past these issues.
Thanks so much for this submission. I really did enjoy the game and it is so fun to use the reach to discover instruments and find new planets and stars. The navigation was really easy, i used keyboard to navigate and i had no issues getting around. I like the shopkeeper, he was kinda funny. I like the notifications you get when going back to the atrium. I might play this game more, since it was kinda addictive to find new stars, planets, moons, galaxies and recover instruments. Great job on this.
I tried out this game, but i kept losing a lot. I was trying to get the reference sound, but i couldn't find it, i was trying to listen for the sound for gaps and using echo, but i kept losing over and over. I think the game could get better if the swishing sound was a bit more clearer and the reference could be more on point, since i couldn't find it.
I tried out this game and I think it may have potential if you can fix bugs since i had some issues navigating the colony. I was trying to get the map focused but it was a bit tricky to do. Also i had my antivirus software flag the game so i had to say run anyway to get past it. I think if you can fix bugs and improve the game it would be interesting to see how it develops. Thanks for the submission.
I just finished the game after talking with all the people in the town. I can see potential for this to be more developed, this seems like it could turn into some rpg or whatever you like to do. I do have some feedback to give, when i was in the town hall and entered the mayor's office, pathfinder got stuck on the table and couldn't get me to the mayor, i had to manually go around the table and then use pathfinder to find the mayor. And pathfinder tends to get stuck on tables i did notice. Also i use NVDA as my screen reader, it reads most of the text, but i noticed sometimes text doesn't get read like for example when i cycle between tabs to pathfind to one of the options didn't get read at first and i had to go one right and then back left to get that option read. When i talk to people the textboxes doesn't get read at first, and when i pathfind to either people or things like tables or doors they don't always gets read. So i think you could improve on a lot of things there. I did like the humor of the people you talked with, and i did enjoy the demo. So thanks for the submission.
Thank you so much for this submission. I really know a few of these situations since i have also had these happen to me in my life, since i am blind myself and use cane to walk. I know people have good intentions but sometimes the message can be misunderstood. I really liked how you could be sassy in the game. I had some fun with the different options. So once again, tahnks for participating and making this.
So i have to say, my opinion on this game has changed a lot. I gave the game a second try after the developers added a tutorial and i played the tutorial. After playing the tutorial i can say that i understand what i am supposed to do in the game much better. I can understand how the drafting mechanic works and how to do servey, open inventory and the map. So now that i better understand the game, i really think this is a really fun game. The voices are very good and i like the sound effects for the doors and how you can tell where different things are. I also relaly like the ambience sounds, they relaly add to the atmosphere of the game. The drafting rooms is a realy cool mechanic and interesting way to solve puzzles. So it was really worth it to give the game a second try.
Hello there! I was finally able to get the game working on my copmuter and i have some feedback to give you. First of all, i actually think the concept was really good, i was able to find the bells to ring and the objective qwas clear. My problem was that i fealt the setup was a bit confusing, i thought i had to press the exe file i got in the main folder to play and had no idea i had to use a console to run the map files. So that could have been better explained. I also noticed when i was walking around in the maps, i couldn't really tell if i hit a wall or if i was moving at all. So some way of adding footstep sounds or some wall bump sound could have made it better. I was also overwhlemed with the sounds i heard, it fealt like i was hearing too many weird sounds at same time. So i think you could have made it more distinct what the sounds were. I was also only able to complete the room map, i did try out cave and oval, but couldn't find where the large bell was located. I do see potential for improvements in the game, it did grab my attention for a while and i wanted to try out the different maps. I was able to find most of the bells in the maps i mentioned.
Hi, i realy think this is a very interesting game, i like the concept. I made it to the second puzzle and couldn't figure it out, i heard the pattern for the animals with cricket, frog, snake, hawk and man who knocks 3 times. I tried the combination of a b x y buttons, couldn't figure out what to do. otherwise really nice game.
I just got to say, you have done a fantastic job. I couldn't stop laughing at the absurdly good writing for dialogue and the options were really great. I absolutely love this and i just want more. You have done a fantastic work. The concept is truly geniusly done and the humor is on point, i couldn't stop laughing as i heard the dialogue. The text was read automatically with spoken voice and i really liked that, i had some hickup getting the options to get registered by just pressing number keys 1, 2 and 3 at first, but it worked afterward. COngrats on such a absolutely wicked and fun experience.
This was actually really fun concpet, it made me second guess myself with the questions. I really had a fun time playing. I only noticed i had a really weird voice reading the game, it sounded like some form of broken english or someone speaking really slow english and it sounded almost japanese. So i had to guess what some questions were. I don't know why it did that.
This game sure was a interesting experience for me. To start off i did like the music and voice acting in the game, it relaly made the game a lot more richer. Unfortunately i fealt very confused playing, i just got thrust into the game without any explanation of the controls or wha tthe controls even did, or any tutorial to explain what i was supposed to do. I was just pressing keys at random hoping something would happen. I had no idea what the overall objective was and i think the game could need some form of interactive tutorial to better explain what you are supposed to do, or have some way to learn the controls before you just get thrust into the game.
This game was very intertesting, i love the atmosphere and it really made me feel uneasy. The music was really great and i love the voice acting for quinn, really well done. The audio cues were very good, i could navigate through the game without any issues and play through the whole game just by listening to the sounds. I did notice some interaction prompts didn't get announced when i got close so i think it could be improved in the future. Also i had a bug happen when i was near the med bay room and quinn was whispering, i was just walking endlessly and had to restart the game since apparently i had walked off the ship. Also the loading sequence could be made faster since i started up the game and it took like a minute before i heard the main menu, which made me think the game was broken or something. The puzzles were very well done, that last puzzle really had me stumped for quite some time beofr ei finally figured out what i had missed and it made me feel relaly smart when i figured it out. Really well done with this, i love the game.
This game was so much fun for me to play. You have done a fantastic job to capture the feeling of zelda gmaes that i really missed playing. I was playing with a controller and the controller vibrations for the divining rod was so cool and really helped me out with navigation. I had a ton of fun walking around the village finding chickens and doing tasks for the people of the village. Everything fealt natural to me and i relaly love the music and sounds in the game. I am really looking forward to further development for the dungeon and i can't wait for what you wil do next. Thanks so much for letting me play around with the prototype and seeing how things continues to grow.
This was a really fun and cosy experience. I absolutely loved this entry and it may be one of my favorites.ö The voice acting was brilliant and really funny, the atmosphere was very nice and all the sounds were good. The accessibility worked really well and i could perform all the tasks and do all the orders. I look forward to seeing this get further developed. Thanks so much for a really great submission.
I do like the sound design, narration and atmosphere for this game. It really sets the mood for this game. I fealt the way the scan worked could be improved since i couldn't find any hiding spots or what i was supposed to do. So it doesn't help to just tell you trees are nearby. I would like to have something else instead. Great entry.
This is a very interesting concept and i thank you for your work and submitting this entry. I was a bit thrown off with the military alphabet, but it worked. I did notice it was a bit slow of responding when i pressed the letters on the keyboard and it would be a nice idea if you would get a reminder what key has which color. I could see this turn into something interesting as a multiplayer.
This was relaly a nice entry. I appreciate the spy thriller feeling of the entry. I was able to complete the mission by being careful and really listening to the sounds. I do think there could be a sort of footstep sound since i was unsure if i was walking forward or not. And also some indication of where the objective is like you enter from the west or something. The voice acting was relaly well done and i love the story setup. I hope to see this develop further.
Hi, i really enjoyed this entry. It was really nice and i hope to see it expanded. I got a bit confused how to get to different areas since the path had very similar sound cues and i ended up back at the druid a few times. The keyboard controls wokred well, the voice acting is relaly nice and the ambience is really nice. Great job. I really hope this gets more progress since i would love to play more. My only wish is that you could add a settings menu so we can adjust the volume since i fealt the voice acting was a bit low in audio.
THis was a nice submission. I enjoyed the story and the audio was relaly nice. I had a issue where the game took a bit to load after i pressed the exe file. I also got confused at the end since i thought i had missed something. It would be nice to get a actual credits screen to let you know the game has ended. I also spammed the action key to find items and doors. I had no issue walking around.
