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A jam submission

Are You Shitting Me?!?View game page

totally normal dentist simulator
Submitted by samaelxxi, Arthur Didenko, Sup3rS4t4n, DancingImp — 3 hours, 34 minutes before the deadline
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Are You Shitting Me?!?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#764.1074.107
Overall#4023.2743.274
Gameplay#4083.0713.071
Innovation#4123.1433.143
Enjoyment#4423.2143.214
Visuals#5583.2863.286
Audio#6102.8212.821

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You're going to look for (mostly alive!) teeth in stomach.

What code and assets did you not make from scratch during the jam (if any)?
Code for controller, BT and 3D navigation, assets for VFX and some of enviroment 3D assets.

How many people worked on the game?
4

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Comments

Submitted(+1)

definitely fits the theme, I was  lost for the first 5 minutes and didn't knew how grenade launcher worked, but nice game after all!

Submitted(+1)

must be the most accurate dentist simulator of all time. Strongest contender for strangest place, that's for sure hahaa!

Submitted(+1)

Nice visuals! it really fits the theme!

Submitted(+1)

That was a wild experience! Cleaning the teeth was so satisfying!

Submitted(+2)

This game was bonkers! And I mean that in a good way. Definitely one of the more enjoyable jams I played so far. Good job!

Submitted(+2)

This is a very strange place for sure! I like the theme of the different areas and how it feels you're progressing deeper into the stomach. The combat is fun but difficult, I had to retry multiple times to get to level 3. Great music too, it really adds to the intense combat!

I did encounter some bugs: The grenade launcher pucks didn't explode or damage enemies at all, and in level 3 after the moving platform section there was one rotten tooth I couldn't drill and got stuck there.

I would suggest improving the air manoeuvrability while jumping, I found it hard to control especially for the platform section. I also think adding a rapid fire weapon would be cool as your game is very movement based, and it's hard to fire the ray gun while moving.

Nice work!

Developer(+1)

thanks for review
grenade launcher has alternative fire which explodes pills that you throw; prob should've been made more thorough tutorial, yeah
and level 3 is bugged indeed, we noticed displaced colliders too late; but it's the last one and there's no final scene so you didn't lose much

Submitted(+1)

Doom in a mouth ahah wtf, totally absurd, i like it !
Congrats for that !

Feel free to test our game !

Submitted(+2)

fun and cool concept with nice graphics and intense sound. pretty disgusting teeth that person has.

Good job!

Submitted(+1)

Map and enemies go crazy what a journey lol :>

Submitted(+2)

Really loved the gore fast paced FPS aspect to it!! Esp loved the level design that ensured so much detail while also maneuverability across the level (even in reverse) without ever feeling blocked (really helped in combat)

Submitted(+2)

Doom X metroid gameplay , what a thing . Shotting on rolling head is fun and the idea is very unique for a game jam . Great job ! 

Submitted(+1)

Who needs a doom guy, when you can get that dentist like this? Fun game.

Submitted(+1)

The idea behind this game is really strong and original. I enjoyed it a lot :)

Submitted(+1)

Are You Shitting Me?!? definitely commits to its absurd premise. The rock-and-roll intro music sets the tone immediately, and the over-the-top dental surgeon monologue is memorable and chaotic in a way that fits the title.

The core idea of being miniaturized and cleaning infected teeth inside a stomach is a bold interpretation of Strange Places. It’s visceral and certainly not subtle.

A few thoughts from my playthrough:

The opening concept is strong, but the jump into combat feels very immediate. There are a lot of enemies spawning at once, and I found myself overwhelmed before fully understanding the tools and pacing. A slower ramp-up or brief onboarding section would help players get comfortable before being bombarded.

I also wasn’t able to make it through a full loop without dying. A difficulty option or gentler early curve might make the experience more accessible while still preserving the chaos.

Visually, the low-poly teeth menu was a fun touch, though adding more detail or texture between the teeth could enhance the atmosphere. Right now some spaces feel a bit flat compared to the energy of the premise.

Overall, it’s an energetic and unapologetically strange entry. With some pacing adjustments and clearer onboarding, it could really shine as a chaotic action experience.

Nice job getting such a wild concept implemented in just seven days.

Submitted(+2)

omg this is so cool! But its not strange, its just what my dentist does... But seriously really nice idea and game gj!

Submitted(+2)

This game was pretty cool. It was a bit difficult to understand when to use each tool. By the time I was able to get to the fourth tooth I had been pummeled with the flying heads so much I died before I could treat it. But it was certainly interesting and a very strange place indeed!

Nice job!

Submitted(+2)

Metal Head approves this games really nice soundtrack.  Other than that really fun game. Now i have even more fear of going to the dentist.

Submitted(+2)

Dude needs to stop swallowing his teeth, falling town the the throat was actually really fun, reminded me of the dropper from early Minecraft days. 

Submitted(+2)

This was awesome! lol I loved the concept and the enemies. The death effect was cool too with them splitting apart. The drill noise gave me PTSD from my childhood. Really fun!

Submitted(+2)

That's what I was looking for! hahaha Cool level design it was really fun jumping all around the mouth! I would only love to have auto reload. All in all really cool game!