Thanks for playing! :) We're releasing a post-jam build with some new features and polish soon!
2bitdream
Creator of
Recent community posts
eyyy thanks for the comprehensive breakdown dude! You're so right about the relationship between picking up worms and destroying stuff.
The core goal is to get a big destruction score, with the worms helping you get bigger to destroy bigger things that give a better score. In the end, we settled on the worms keeping the score multiplier alive at least, but ran out of time to go further on them. Would definitely completely overhaul how worms are collected and also look into adding something that could steal your worms (kaiju-sized hadeda anyone?) if we were to add more.
mole not care about game mechanic, mole currently munching on milky way galaxy
jank in all the right ways! especially enjoyed the pumping music and the dialogue! and of course, Clippy giving us the tutorial, classic! feels a bit cheesy that the best way to get mana is to die over and over again, but then again, maybe that is the point? lol, great game guys! techno bdsm wizard might just be my next dnd character :>
This is really really cool!! The combo of 2d and 3d art works so well, and the vibes were immaculate. only thing was that the timer for delivering an item kept on going while in the delivery dialogue, prompting me to spam the skip button in order not to lose it. not sure if that would even happen haha, but I did feel like I missed out on dialogue because of it.
Overall, super super cool, loved the experience!!






