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(+1)

Super polished and mechanically deep! Wow, this is very impressive for one week, you guys did amazing work here! For some feedback, I kept accidentally clicking a random upgrade item when a wave finished while I was placing buildings. I think a "UI cooldown" would help here, where I can't choose an upgrade for at least 2 seconds when it shows up, haha.

The building system is cool, but it is weird that when I unlock a production building from the upgrade popup, I can't immediately build it, I have to wait until I unlock a unit that uses the related resource. Would much rather start stockpiling immediately so I'm ready for when I unlock a unit building.

Lots of replayability here, I had a good time!

(+1)

Thanks for playing and for the detailed feedback! 💚

The accidental upgrade click is definitely something we noticed as well during testing, so that's a UI thing we need to improve. 

And for the building/resource system, you're not the first to mention it. The idea came partly from The King is Watching, where you have to think a bit about what you unlock. But we agree it could be clearer, so that's something we're looking at improving.