The game is very well-balanced and addictive. Although there are a few enemy types, it provides great variety in gameplay. Would love to see more features added to the game as it already has a basis for something I would play regularly. I appreciate the retro-inspired gameplay.
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The presentation here is magnificent. I really liked how you could read the story and do the gameplay at the same time, and progress through both without waiting, great feature. One thing I would say is that walking can be kind of slow, and a sprint button could make backtracking and exploring more engaging. Great work!
Those are good suggestions! We didn't want to overcomplicate the environment so that you could discern enemies from the environment (the nokia design space made this a challenge ;) ). The powerups probably would've spiced up the game a bit more, good to know for next time! I spent a while trying to fix the rendering and physics of entities warping from one side of the map to the other, but just didn't have the time to pull it off unfortunately.
Thanks for playing, and glad you enjoyed!
Here are the rules of the game, taken from the main game page:
OBJECTIVE
survive the zombie apocalypse with your kitted out muscle car!
Accelerate to gain heat, and use it to burn the zombies when you drift.
Their numbers grow, as does your cars speed.
DRIFT. INCINERATE. SURVIVE.
CONTROLS
[W][A][S][D] (tap) - change directions, initiate DRIFT
[W][A][S][D] (hold) - slow down, release to speed up again
[SPACE] - when heat gauge full, create a defensive ring of fire
Get hit once, no biggie, you heal in 3 seconds.
Get hit twice, yes biggie, GAME OVER!
Amazing short story, every single pixel feels hand crafted. From the title animation to the swirling algae, to the dithered streetlights turning you dark. The music is thematic and fits well, and the use of SFX is top notch.
For a game with only 4000 pixels, it tells an engrossing and brutal story.
Excellent submission, thank you!
Wow! Everything about this is awesome!
The concept is super innovative, and all the mechanics work as one would expect them to. I especially like the quality of life changes like having the arrow keys move blocks in the expected way. Great implementation!
This version of tetris also lets you pull off some big brain plays by slotting blocks into the sides of the square, awesome stuff!
Thanks a ton for making a video about our game!! The game's a little rough around the edges for sure but it's always fun watching people figure out the mechanics. As for the rocket ability, it activates when you switch dimensions into a wall, so if you switch dimensions and end up in a wall you get boosted. That's something we definitely should have communicated better, lessons for next time!
Thanks for the comment! Yeah, QOL (I think that's QOL..?) changes like that are some of the things we talked about, but we were more focused on finishing the levels. Difficulty was also one of those things that get very hard to gauge after testing a level 500 times xD, definitely some stuff to improve either for this game or next time!
Thanks! The "bash" mechanic was what we introduced to try and keep things fresh, glad it was noticed. Also yeah, this was our first game with real level design and difficulty progression as major factors, so there were definitely some hurdles in that regard. You're 100% correct with the difficulty, after playing a level 300 times to make sure the puzzle aspect still works and going into them with the solutions in mind, there's no way they are gonna be as hard as a new players experience. Had we more time, we would have made more levels to ease the player into the concept and movement more fluidly. Thank you for the feedback!
Thanks for the kind words! Graphics was one of our main focuses. As for the movement there are a few known bugs as when transitioning between different colliders the grounded flag sometimes doesn't get set. Some of my friends have been having a go at speedrunning with a segmented theoretical run at 45 seconds, and my PB at around 50 seconds. Glad you and your friend are enjoying!!!
Major monument valley vibes! I really liked the presentation, graphics and audio worked together especially nicely with the sliding stones and accompanying sound effects. I encountered some unexpected behavior where the camera flipped "inside-out" causing everything to appear upside down and backwards, but other than that bug this is a very polished experience. Nice work!!