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OVERTIME

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A member registered Jun 11, 2021 · View creator page →

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Thanks for playing and leaving a lot of detailed feedback!
1.Really glad you liked the graphics, that's the one thing we always try to do well.
2. The boss arena is kind of misleading I agree, some playtesters didn't know that either.
3. We originally wanted it to be a more fleshed out metroidvania, but that ended up turning into a progressive attack chain and using the terrain to block your path due to time contraints.
4. That was a bit intentional but perhaps not explained too well. You can wait a bit after usign the first or second attack to reset the chain, which allows you to use the smaller fast attacks instead of the big AOE one for crowds. I don't think not noticing this is your fault, a game should explain it's mechanics to players properly.
5. Love was a difficult character to add and I'm not totally happy with the final implementation, telegraphing is definitely something that has to be done more for all the enemies but for love specifically, it creates a large and unsatisfying difficulty.
6. Agreed, secondary mechanics also fell onto the chopping block due to time contraints
7. We also noticed that, a proposed fix was to pause time while the dialogue was going but we just ran out of time (seems to be an ongoing theme haha).

WebGL is a good idea, but the games we build use the HDRP and a lot of custom GFX/Compute shaders, which I don't think would be very performant in a browser (maybe it's different now, will do some tests). It probably would make it easier for people to see and play, but would compromise on the artistic vision a bit, which is important to us. Thank you again for playing, and I'm glad you enjoyed!

Thanks for playing! The deformable terrain uses a custom marching cubes implementation (Sebastian Lague has a really good YouTube video that explains the algorithm). Originally it was going to play a bigger role but we had to cut back some features for time. Glad you enjoyed it!

Thank you very much for playing! Graphics are something we always try to get right, so I'm happy it left a good impression on you!

Thank you for the feedback! Checkpoints definitely would have been a better implementation than just restarting the scene, but we had some other things to fix before the deadline kind of forgot about it haha. That's just how it goes sometimes. Glad you enjoyed it regardless!

Thanks a lot for playing! Glad you liked it!

Hey I played your game and left some thoughts in the comments! Here's ours if you wanted to check it out: https://itch.io/jam/brackeys-15/rate/4313576

This game reminds me a lot of exit 8. Although I'm not a huge fan of these spot the difference games the graphics and overall atmosphere are really good! I was kind of confused as to where the second elevator was before realizing you had to turn around, after that I was able to make some progress. Overall it sets a mood very well and made me a bit tense (in a good way)!

Hey your game was pretty fun! Here's ours if you wanted to check it out: https://itch.io/jam/brackeys-15/rate/4313576

After a couple of tries I think I got it down pretty good. Once you get a rhythm going it's really enjoyable to move and shoot on time. Some of the enemies were pretty creative like the one that splits into the lanes on either side. Was pretty difficult but overall fun! Nice work!

Thank you so much for the feedback! Probably should have spent less time on deformable walls and more time on attacks and abilities haha, the direction kind of switched mid way through, but hindsight's 20/20. Really glad you enjoyed!

Hey! I took a look at your game and thought it was really good! I left more detailed thoughts in the comments of the entry. Here's our game if you wanted to check it out! https://itch.io/jam/brackeys-15/rate/4313576

Woah this is a very polished entry. All of the art looks great, the music is well done and the movement is satisfying. I found the enemies easy to learn and work around, the bosses attacks are well telegraphed and fun to dodge. The only thing I would say feels off is the normal attack, which kind of felt like it wouldn't hit when I expected it to sometimes. Most likely a skill issue haha. I also appreciate the family guy death pose on a game over, overall a really solid game! Nice work!

Hey! I checked out your game and left some detailed thoughts in the comments. Here's ours if you wanted to check it out: https://itch.io/jam/brackeys-15/rate/4313576

This is a pretty fun kind of idle game, I enjoyed the space management aspect, and was really put under pressure by my lack of planning near the beginning. It really picked up when I ran out of space on the first screen and had to whip back and forth to collect coconuts and deliver them, I guess the strat is to place your coconut trees/collectors near the edges and concentrate the delivery points near the center. Oddly stressful, but that's not a bad thing! Nice job!

Hey just checked out your game. I thought it was really fun! I left some more detailed thoughts in the comments. Here's our game if you wanted to check it out: https://itch.io/jam/brackeys-15/rate/4313576

The art and level design here is really good for a first jam! I found the way the levels were designed around the abilities to be really engaging. The art and music are really well done, kind of reminds me of pizza tower. One thing I would suggest is a way to get back to the area with all the abilities reliably.  Really good job!

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I really enjoyed your game! I rated it and here is our game: https://itch.io/jam/brackeys-15/rate/4313576 . I would appreciate your feedback!

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Wow this was really well done! The perspective shift to the robot is creative and it's unsettling to see what used to be your body on the operating table. I really like the texturing of the monster and the body, great job on that. The only issue I had was it was sometimes hard to interact with the body parts, but I was still able to get to the ending. Nice work!

I loved how surreal and colourful the environment was, it fits the theme well! Very cute character animation too plus the ending scene was funny. I really enjoyed this experience!

Thank you so much!!

Awesome work on this game, I had a really fun time playing it! I love the aliens, they're really funny with the voicelines and how they keep ringing the bell. The crafting and collecting game loop is really well done and I like how both places are connected. Would love to see this expanded after the jam!

This game has such a mysterious atmosphere and I love the gritty visuals including the heart ui. The minimap was extremely helpful and made it very easy to navigate the lab. It may be a bit too helpful, though. I found myself staring at the phone while walking around, which is a shame because the lab looks great and genuinely unnerving.

The lab feels large relative to the number of enemies, but there is a ton of potential here if you plan to add more encounters and interactive things. Nice work on the game!

Thanks a lot for playing!!!

This was super fun to play! I love the UI and visuals, it looks very nice and cohesive. The music was awesome and made replaying the levels enjoyable.

My suggestion is to make an easier first level, Gnome Turn was a bit too difficult to start off with. But once I got the hang of it I had a lot of fun and was able to beat all the levels! Also I was sad that the gnome didn't appear after the tutorial.

I hope you add more levels, I would love to play more! Nice work on the game!

I really enjoyed the music in this game, it was very exciting and fitting for a racing game. My favourite tracks were the main menu and the one in track 4. Also I love the voicelines that you guys recorded, it adds a lot to the personality of the different characters. My suggestion is to add a volume slider so the car volume can be decreased, I found it drowned out the music sometimes.

The driving was fun and I love how the car bounces slightly based on your acceleration, it feels really dynamic. My only issue was it was very difficult to drift around the sharp corners on tracks 2 and 3. But it got better in track 4, which I found the most fun. In track 4 I found this speedrun strategy near the end where you jump off the track to skip the loop, but doing this caused the game to not register the lap (not sure if this is a bug?).

If you're going to update this in the future, I think it would be really cool to have a global leaderboard with best times and to add multiplayer! Nice work on the game!

Thanks a lot for playing! Glad you enjoyed the combat and music!

I really enjoyed playing your game! All the elements like audio and especially visual style were very very well done! I love the oldschool stylized look and it worked well here with the horror elements.

The game mechanics were also awesome, I liked how you introduced a new one each day instead of all at once, and I found each one to add a lot to the game like the screaming people and phantom cars. Though on day 4 with the crown thing I'm not exactly sure what it did.

It's a very long game, which is not a bad thing but I found the days to start getting repetitive near the end after I got used to the new mechanic. Maybe having some more things happening in the city would help with that or having a car radio would be cool. Also side note I love the voicelines you did for the game, it was funny and added a lot to the atmosphere.

I only had enough time to get to day 5, but I'm glad you added a load game state feature so I will finish the game later! Nice work!

I’m glad you liked the concept! We did a lot of brainstorming to keep everything cohesive. Thanks for playing!

Thanks a lot for playing! As soon as we finished it we all pretty much crashed haha, so we're trying to get a bit more involved now

Hi! I checked your game out and left some more detailed feedback in the comments, it was pretty fun! Here;s out game if you wanted to check it out: https://itch.io/jam/brackeys-15/rate/4313576

The walking animation and how the neck moves are impeccable haha. The game was really intuitive from the start, and I found the map layouts to make sense. That fireball section in the second area stands out to me, it was pretty fun! There were some weird things happening with the camera when you butt up against a wall, but that's very minor and the game is otherwise really polished! Great entry!

Thanks for setting this post up! I played your game and left some thoughts in the comments, I hope you find it useful. Here's our game: https://itch.io/jam/brackeys-15/rate/4313576

Thanks for playing! Glad you enjoyed :)

The gameplay loop here is really engaging! I eventually got to a point where I moved so fast that I couldn't stop at the barrels so that ended my playthrough haha. Kind of confused about what was happening at first but it wasn't too complicated to figure it out. Also the music reacting to the situation is a nice touch, great job!

Hey I played your game and left some thoughts in the comments, I hope you find it useful! Here's our game: https://itch.io/jam/brackeys-15/rate/4313576

Changing camera angles and control schemes like that is pretty cool! I found the fish eye effect to be pretty disorienting at times, but I understand that it's part of the atmosphere. Having everything be pink is neat stylistically, but I found it kind of difficult to know where to go next. Overall this project has some cool ambience with interesting technology, but could be helped by some directional indicators!

Rated! Really loved the narration, especially the comedic touches. Hope you enjoy ours!
https://itch.io/jam/brackeys-15/rate/4313576

Really loved the narration, especially the comedic touches. Controls were also surprisingly easy to learn. Lots of fun all around! Good luck :)

Thank you for your kind words, I'm so glad you liked it!

I really like the style of this game, it reminds me of a lot of chilla's art games with the low poly stylized graphics and characters. I like the drag and drop hot dog assembly system, that was fun to mess around with. Also I enjoyed reading the dialogue, some of the characters were very strange!

There was this one bug I had where I couldn't throw out a hotdog and had to restart. But other than that it was great! Nice work on this game!