Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Succub-IdleView game page

An idle game about fucking your way out of a timeloop
Submitted by Noants, 7Bit Hero — 15 hours, 24 minutes before the deadline
Add to collection

Play game

Succub-Idle's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#123.7593.759
Ambition#143.7593.759
Harmony#173.5863.586
Play#193.4833.483
Stealth#233.2073.207
Overall#293.0763.076
Aesthetic#313.6553.655
Horny#373.0003.000
Kink#412.6552.655
Narrative#442.3792.379
Sound#541.2761.276

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

HostSubmitted

this is so fuckin slick.  i want to lick the ui, which is my favorite kind of ui.

i've never seen a time-loop-idler before (and i don't know whether you just invented a genre or not) but it's really fascinating.  i can't comment too much more yet because this has been running for a couple hours and it's probably going to need to be left overnight to make more significant progress lol but i really want to see it through

Submitted

a surprisingly fleshed-out experience. a bit grindy, but I feel like that's kind of the point of the genre, is to leave it running all the time to raise your stats to ridiculous levels and become a demigod at sex

I think my small gripes are: I wish the map could take up a little bit more space, or be zoomed out, it feels a bit cramped to me and I think the other screen elements would not be too negatively affected by the change; and, after a while I tend to forget what some things do, maybe a hover tooltip on more of the items or stats that give a little hint of what or where they are used, just for convenience sake

this is a really interesting project. great work!

Submitted

oh, right, I did find a couple nitpicks with the actions system: when you don't have enough stats to do something it pauses, which is nice to be able to tell what went wrong, but there doesn't seem to be a way to pause on purpose, nor continue without restarting the loop. when concocting a loop it would be useful to pause at a certain point to look at exactly how much flux you have, and then plan your route accordingly, rather than having to wait for the "chat up locals" tasks to finish again to test if your queue is correct. Furthermore, some actions like adding or removing tasks do not break your current loop, whereas some do, like reordering a task, it would feel very nice for user experience if they were all consistent, and would not break your current loop

HostSubmitted(+1)

yeah actually i wish i could hover the actions to get the tooltip again, especially for stuff like Explore where i have to hunt down the location again to see the progress.  or maybe the map should just have a little progress bar under place names for that

Submitted

It's nice to see another systems game, hello there! This is a neat and clever incremental game with a cool core mechanic, although as someone who struggles with feeling impatient in incremental games, I was frustrated at times. Discovering new options and figuring out my ideal path felt exciting, though, and the UI was clean and felt responsive. It's high time people recognized the inherent eroticism of the progress bar. 

Submitted(+3)

Interesting idle concept, but it takes a very long time to get to anywhere interesting. Would be nice to have some sort of permanent way if increasing flux, having to wait for 20 chat up locals to start a loop only for a loop to fail because you ordered things wrong is pretty annoying. Some sort of speed up for that would also work.

Also I can't seem to buy a gym membership with exactly 10 coins, is the shop check a > and not a >=?

Submitted (1 edit)

One of the coolest idle games I ever saw! Great concept, and very good execution! I like the colorful and coordinated interface, and your pixel art animations are very lovely and add something to strive towards. I keep discovering new things as the game keep going, there's just so much to do and optimize, I love it!

Edit: Still playing it in the background, and reached the monsterfolk sex events, those are fun and I like how each one gives you something specific to work towards in a loop! I feel like "chat up locals" shouldn't be an action but a permanent flux buff, it can feel a bit tedious to wait through 20 of those to see how the rest of your run goes.

Submitted

I love a good idle game, but I’ve found a lot of entries in the genre need a tutorial/wiki to get the most out of it - and this one desperately needs it. The interface isn’t self explanatory, and the way the looping system works isn’t intuitive - which is a bit of a problem when that’s the main gameplay loop. It took reading the comments to understand how to increase flux, and I genuinely can’t figure out the next step from there. I tried following the description instructions and get my speed up to 10 to fuck the Chronobunny, but it’s still telling me I’m too slow to fuck - meanwhile the world is expanding so fast that it’s unclear if this should even be my focus right now - and if not, what should be. Even little things go unexplained, like the fact right click moves the map, or why we want to fix the looping power the phoenix gave us in the first place.

I’m really disappointed I haven’t been able to get further! The sprites that you posted in the server are both gorgeous and have me super intrigued (the angel design? incredible!) and I can see the vision of how satisfying it’d be to build up an action queue of A->B->C->D, augmenting it depending on what skills you’re building up and the like. (The thumbnail is also super cute!)

This feels like something that’d be great to come back to in 3, 6 months when people more dedicated to the genre than me have figured out how this game wants you to interact with it and have written up a guide. It sounds like your team is interested in expanding past the jam, so all the best for that!

Submitted

So I've definitely only just scratched the surface on this one but I can already tell the loop has me hooked, and I'm not even usually an idle game player! The presentation is really clean, and the whole timeloop premise (I love that it's basically, what if Groundhog Day but sexy and an incremental game) adds a really interesting complication to the progression structure.

Submitted

The sprite style and simple animations are very nice. I've never played this kind of idle game before so I wasn't really sure what was going on with all the numbers. Just kind of running around exploring was fine, but not knowing how stats worked was confusing, I kinda got it after they started to ramp up more. Haven't found a use for the kinks yet though.

Submitted(+1)

I don't really understand anything that's going on. I'm not sure what the requirements are for any of the interactions. I'm just kinda grinding numbers with no clear goals. The game looks nice tho.

Submitted

So 3 days in, this one immediately got its hooks in me and I'm trying to 100% it to the best of my ability. I love the pixel art style a lot, the succubus has a super appealingly palette for me, and the idea of an idle game based around optimized routing kind of tickles my brain in a way that is deeply engaging. The kind of fiddlyness of the routing is extremely satisfying and I like so much of the core interactions. 

I do think the communication is the biggest issue aside from some quality of life features-- there's a lot of stats and mechanics that are hard to understand on their own (active stat vs level of stat) and trying to figure out where the sweet spot of your stats should be could be better communicated, but honestly I'm having a great time, thank you for this. 

Submitted(+1)

A cool game idea but it seems optimal to just let the game sit there for an hour or two exploring the town to maximum completion just to max out how many locals there are to talk to so that you have enough flux to do the rest of the content and that seems bad. might have to require engaging in other areas to increase amount of locals to talk to. I like the animations of the sucubus

Submitted

Extremely addictive, despite needed some bug fixing or tweaks (the thresholds resetting when you refresh, The Nest freezing sometimes, broken tooltips or scrap drops etc.). Overall an excellent idle game with sleek pixel art and an app that I kept running on the side for the past two days. Thank you, this was very fun and I'd be thrilled if you released a full version.

Submitted

I liked the experience and concept.
I'm not personally a fan of idle games, but it was fun to explore what my patience allowed me to do.

The feedback I would give, is that "not enough speed" didn't gave me a target to acquire in order to reach the "permanent boost" ;)

Submitted

Really solid incremental game with a lot of puzzle solving through the schedule planning system. Really dig the loop. Like others have said, I would love to see this run in the background, as I just started running a schedule and then came back and the schedule just stopped running.

That aside, super enjoyed this one and got lost in minor addiction optimizing my schedule to explore the inner city and improve my stats at the other locations.

Submitted

Cool incrimental, unfortunately nothing is really well explained, if i didn't have a friend in a call telling me how games like this work I would NOT have figured it out, it's also quite slow (not a bad thing per se, but when weve got over 50 games to rate it takes a bit)

Submitted

I love me a good incremental game, and this one was quite addictive. My biggest complait, however, is that the game seems to stop when I switch tabs. An idle game should keep working while you do other stuff! Other than that, really good.

Submitted

Very in-depth incremental, nice job!